Quote Originally Posted by Defmetal View Post
The storyline missions giving access to exclusive areas, like Sea or Sky, and the end rewards set you apart from average casual players with more than "raid until you have access" (WoW and EQ1 style).
Hopefully now that they're willing to drop crafters and gatherers from story quest viability, we'll be able to get some of this. I really enjoyed non-endgame achievements like being able to enter Tu'Lia or having one of the gunas rings that were still major accomplishments in the eyes of the players.