



Uh, did you forget gods were instanced (pop triggers anyone?) and were for raids?
Seriously man...
You just gave an example of what you are complaining about.



Gods were not instanced..... One, you had to compete with others to claim the trigger-nm's to get the items to pop gods. Then you popped gods OUTSIDE and not in an instance, so other parties could watch you fight and even steal claim if you died. I'm not saying thats necessarily all good but how would a non-competitive god system work?
The only solution i can think of is make them like the current roaming NMs where everything pops after 5minutes. And those got boring really fast.
Mew!



Tu`lia and Lumoria gods were open world content - Assaults, Salvage, Nyzul (to an extent) were Instanced content. I personally would quit as it would just further the reason to not be on the overworld other than to enter an instance, which means besides cities, you won't really see anyone on the outside world beyond what needs to be done (e.g hit 24, start raiding.)
Even the storyline is instanced for the most part...instancing while helpfully generally killed the MMO genre in some ways.
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