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  1. #1
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Azurymber View Post
    yoshida said

    which I'm assuming means there's a low chance of getting stuff like gods where you compete over nms for trigger items, low chance of hnms, low chance of roaming nms that don't spawn instantly, etc.
    Uh, did you forget gods were instanced (pop triggers anyone?) and were for raids?

    Seriously man...

    You just gave an example of what you are complaining about.
    (8)

  2. #2
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by DoctorMog View Post
    Uh, did you forget gods were instanced and were for raids?

    Seriously man...
    Gods were not instanced..... One, you had to compete with others to claim the trigger-nm's to get the items to pop gods. Then you popped gods OUTSIDE and not in an instance, so other parties could watch you fight and even steal claim if you died. I'm not saying thats necessarily all good but how would a non-competitive god system work?

    The only solution i can think of is make them like the current roaming NMs where everything pops after 5minutes. And those got boring really fast.
    (8)
    Mew!

  3. #3
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by DoctorMog View Post
    Uh, did you forget gods were instanced (pop triggers anyone?) and were for raids?

    Seriously man...

    You just gave an example of what you are complaining about.
    Tu`lia and Lumoria gods were open world content - Assaults, Salvage, Nyzul (to an extent) were Instanced content. I personally would quit as it would just further the reason to not be on the overworld other than to enter an instance, which means besides cities, you won't really see anyone on the outside world beyond what needs to be done (e.g hit 24, start raiding.)

    Even the storyline is instanced for the most part...instancing while helpfully generally killed the MMO genre in some ways.
    (5)