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  1. #31
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Tri-Disaster is supposed 2 be cc skill like black mages sleep. How many times have u used sleep in final coil?
    (1)

  2. #32
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Sunako View Post
    Tri-Disaster is supposed 2 be cc skill like black mages sleep. How many times have u used sleep in final coil?
    Yeah it was fine enough for what it is when it was designed, but then acn got bliz 2.
    (0)

  3. #33
    Player
    SenBosa's Avatar
    Join Date
    Dec 2013
    Posts
    21
    Character
    Sen Bosa
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Wow what? As a class that does better the less time they spend running, AM is one of the most useful spells a BLM has. First off making it ground targeting as opposed to party targeting is actually making it more difficult IMO (i115 NIN, i117 BLM, Shukuchi is nice but AM wins hands down.) The reason for this is because you can target party members through the party list in your HUD rather than clicking on them. Clicking on the player in general is very inefficient and inaccurate, and more often than none you will end up clicking Eos which angers me to no end. However clicking my WHM on the party list while I'm casting my fire and spamming AM makes for a very quick reposition which will save you LOTS of DPS as a BLM and separates good BLMs from bad BLMs.

    Quote Originally Posted by KikoriL View Post
    BLM in out Static uses it SO MUCH to get off another Fire before damn near everything. Into Thermionic beam positioning, dodging landslides, Divebomb placement into Iron Chariot, when dodging Shiva's safespot abilities, Garuda's whirlwinds... I think the only thing I haven't seem him tie it into is a plume dodge in Ifrit.

    It's as useful as you are confident in your timing.
    ^ this BLM knows what he's doing.

    Here are some other examples where you could use AM:

    Ifrit EX: After running backwards to dodge all the eruptions, melee can all Shoulder Tackle/Splineshatter/Dragonfire Dive/ Shukuchi back to Ifrit's tail to get back in position, an AM to one of those melee will put you back into position and save you the 2-3 Fire I's you miss out on running back.

    Titan EX: Macro'ing your AM to your tank or a dependable player let's it become an oh shit button when you get hit by a landslide because manawall ran out one second too early. Yes, AM cancels any position displacement and this will stop you from falling off.

    Leviathan EX: AM will be up for every slam, targeting any player that's on the correct side of the boat and using AM right after Levi slams the boat let's you cancel the fling to the other side of the boat and continue dps'ing.

    Shiva EX: You can cancel Avalanche with manawall, but in the case where it's not up you can also use AM to cancel the push back and fly back to one of your party mates, keeping you in range and allowing you to continue dps'ing.

    T5: Twin dropped her second neurolink and took off in preparation for divebomb, but you still have someone trapped in a conflag! You can stay and throw out one or two more Fire I's before using AM to get into position for divebombs.

    T6: You just ran to the edge of the map because you got thorny vined to the player that had to LoS the devour. Rather than running back and losing dps (and probably your stacks of astral fire) use AM and get right back into position and keep your rotation going.

    T8: After activating a tower or blowing up a landmine, AM back to the party to save yourself some DPS!

    T9: Aside from what I quoted earlier, cancel that pesky Heavensfall displacement with an AM so that you can get an extra one or two Fire I casts before the yellow aoe's get spit out and force you to move.

    T10: Every single time you get hit by Wild Charge you can use AM to cancel the displacement of the charge, this is especially useful in the last phase because it will save you from standing in the outer field that ticks for 1100 damage.

    T11: You actually don't want to try and use it to dodge Nerve Gas, because more likely than not you will cross under the boss and get hit by Barofield. Also if you're tethered you and your tether buddy will most likely get a stack. However, for the Seed missiles where you have to spread out and then stack up, you can use AM to stack up again.

    T12: I only have so much experience in this fight but I've been using it a lot. After Blackfire/Whitefire when the DPS go back to their positions I use AM to join them and save myself some unnecessary loss of dmg from running back. I also use AM when I get the orb for blue fire since the aoe it casts around you is rather large, so using AM to get out of it is very useful. Also, whenever I get the redfire tether, an AM to the designated bluefire person makes it alot easier for them to intercept the redfire orb.

    Sadly I haven't cleared T12 yet so I can't say much about T13 .
    (0)

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