Although yes its usable, he has a perfectly valid point. No reason to talk down. and no reason for the skill to not let you pick where ya wanna go.

Although yes its usable, he has a perfectly valid point. No reason to talk down. and no reason for the skill to not let you pick where ya wanna go.
A lot of fights require you to stack up for aoe heals, then split up to dodge aoes, then stack up again. Making a macro for aetherial manipulation on your least likely to mess up healer make it work well.
Heck, on Shiva EX I tend to try to use it before the cooldown is back up.

BLM in out Static uses it SO MUCH to get off another Fire before damn near everything. Into Thermionic beam positioning, dodging landslides, Divebomb placement into Iron Chariot, when dodging Shiva's safespot abilities, Garuda's whirlwinds... I think the only thing I haven't seem him tie it into is a plume dodge in Ifrit.
It's as useful as you are confident in your timing.

I use it moreso to get INTO position after running to dodge an attack. It takes too much planning on PS4 to be a quick enough escape move.I like this skill but never use it. It's either never needed, or if I could make use of some teleportation type skill it's because I was off on my timing. In those cases I typically panic too much and can't select a target in time anyway (either they're too far away to use it or I have to cycle through too many 'bad' ones). It's the sort of skill that I just know is great for situations that I'm never in -- namely a very organized group where I'm using my time so effectively that I'm managing an extra cast at the expense of walking and then teleporting out of range from an attack. Typically I just do dungeons on BLM so it's a novelty.
I macro it to number 4 (console, PC version with controller) so I can easily group up once more.
I tend to move party listing around to meet the stacking req of the instance I'm in.
I do feel like an upgrade, like that ninja crap, would be awesome but it isn't really needed atm.

With how simple BLM's rotation is, and that everything they have involves a castbar, you have PLENTY of time to look around between skills when you know you'll need to pop Aetherial soon to dodge something.
OP and the 7 people who liked it, baffle me.
This however is today's general approach of MMO's, hence 3.0 will again be new-to-MMO-player friendly.

This is all fairly wrong, if i could Aetherial manipulation more than I do already I would. Aetherial is actually better than shukuchi atm. Why? its on a 20 second CD Shukuchi is a 60 second cd. That's pretty huge... it annoys me to no end when I'm playing nin that its that long lol. Basic example that applies to all players: fighting fenrir there is a time in the fight that drops icicles you must get behind, blm can actually teleport behind those icicles everytime they drop, NiN cannot do this. Both abilities are balanced due to this cd.I've always been baffled by Aetherial Manipulation. You're pretty unlikely to use it even when you could use it to any effect, since you'd have to identify who you wanted to teleport to before targeting and casting on them. In that time frame, you probably could have just run over to where you need to be. I'm guessing the thinking was you could use this skill to dash over to the PLD so they could Cover you? There's not really any scenarios where the PLD is so far away that you need to do that, though...
Why not change Aetherial Manipulation to act more like Shukuchi? At least then it would get more use, as you could plot out your own destination. I mean, if ninjas can do it, I don't see why wizards can't.
I'm willing to bet, as is, Aetherial Manipulation is one of the least-used skills, below even Tri-Disaster.
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