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Thread: Delay Dilemma

  1. #1
    Player
    Keftenk's Avatar
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    Mar 2011
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    Uldah
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    Keftenk Duras
    World
    Excalibur
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    Conjurer Lv 50

    Delay Dilemma

    I'm not sure if many notice, but currently your delay for auto attack is reset whenever you use an ability. It works similarly to how XI worked actually, but in XIV the delays are much more punishing. Granted XI had some pretty high delay weapons, but nearly every weapon in this game exceeds 3+ seconds.

    I'm not too sure about the rest of you guys, but that seems dismally slow for standards these days. I want to feel like my character is engaged in the battle, not trying to put me to sleep by watching the CD timer(s). I know SE has commented that they have no plans to change the delay on weapons, which doesn't make much sense to me. Is everyone happy with the slowness?

    Perhaps its an issue with the lack of haste enhancements, in XI every melee rolled with haste to decrease the delay, which ultimately turned the game into one giant zerg fest. Is that what will eventually happen here in XIV with these outrageously high delays? If SE isn't careful with XIV's haste mechanics, will we see zerg fest 2.0 occurring?

    Whats so wrong or so bad about reducing the current delay system by say 50%? Decrease the amount of damage hits do, but at least it'll look like our characters doing something rather then looking like its frozen.

    I understand the issue of balancing it all out though if such a decrease is implemented, because we would be right back to where we were before 1.18, spamming 1. Still....

    I can't be the only one that thinks 4.5s is absurd...
    (17)

  2. #2
    Player
    Rau's Avatar
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    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    + 1 for faster combatt
    (0)

  3. #3
    Player
    Royal's Avatar
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    Gridania
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    Character
    Lexalon Kai
    World
    Adamantoise
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    Thaumaturge Lv 50
    I would be happier if combat overall was increased in speed.
    (1)

  4. #4
    Player
    Galoot's Avatar
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    Jun 2011
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    Gridania
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    Character
    Notorious Galoot
    World
    Hyperion
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    Thaumaturge Lv 50
    I dont think abilities reset your delay in FFXI, I could be wrong. In FFXIV I was assuming similar AA to where I use my TP moves and if I used them close to AA reset, and I would attack right after it. If I remember correctly when I was using dual wield axe and Ridill on WAR, getting TP to 100 waiting a couple seconds before AA would go off, then use TP, then right after it AA would go off.
    (0)

  5. #5
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
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    Yuki Ynagi
    World
    Ragnarok
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    Pugilist Lv 90
    Do you remember this is just the first of the 3 steps of auto-attack implementation, right ?
    (2)

  6. #6
    Player
    Keftenk's Avatar
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    Keftenk Duras
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    Excalibur
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    Conjurer Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    Do you remember this is just the first of the 3 steps of auto-attack implementation, right ?
    これから実装していくであろう様々な要素(例えば、ヘイストや複数回攻撃系のものなど)を追加していくことを考慮した場合、基準となる値(速度)を大きく変えることは今のところ考えていません。
    We are not planning to change the speed greatly, at the moment thinking of the features planned to release (for example, haste or multiple attacking)
    (1)

  7. #7
    Player
    DNO's Avatar
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    Dno Sensei
    World
    Balmung
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    Arcanist Lv 80
    i think the speed is fine. there will be weapons with double attack and low delays and there is gonna be haste. i often have way to much tp as pug. and each melee has like 3 normal attack moves (light strike etc) that you can use that has nothing to do with auto attack. mobs die so fast that i hardly get to use all my moves anyway.
    (1)

  8. #8
    Player
    desslok's Avatar
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    Mar 2011
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    Character
    Desslok Desslar
    World
    Excalibur
    Main Class
    Arcanist Lv 33
    i like how everyone loves to QQ about melee dps output and archer only pts for burst set up, but when ever someone brings up the issues of horribly slow delay/tp build on nms/bosses, it goes largely ignored.

    p.s. i like run-on sentences
    (0)

  9. #9
    Player
    Keftenk's Avatar
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    Uldah
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    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Oh well, luls. It's the same with quest hubs, it seems no one even notices we didn't get them this patch after Yoshida said we would. They ended up being like 10 quests total or something spread out amongst a ton of different settlements. I wouldn't consider that a "quest hub" lol....
    (1)

  10. #10
    Player

    Join Date
    May 2011
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    LIMSA
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    I suggest remembering the fact that auto-attack is supposed to supplement attacks between timers, if you feel like your attacking to slowly i advise buying/equipping you slot cost 0 attacks and use those as standard attacks. Its a strategy that i use for max dps and it works for me. I hope that helps everyone that rely on auto-attack =)
    (1)

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