I have to say I wholly agree with this issue right now. I currently have an R45 gladiator who, when running with parties around 35-50, have no means of recovering threat. Through the use of provoke II and War drum I gain maybe a few seconds of enmity before the mob immediately charges the first caster, DD, or farmhand that happens to be whistling nearby. There was already difficulty in previous versions for gladiators to maintain a higher level of enmity, but at least provoke and war drum would draw the attention of mobs. At this point, an enemy could be attacking a team mate that perhaps attacked it, or cast a single cure on the group, and provoke/war drum does nothing at all to get them back off that party member. This is rather disheartening to us tanks who wish to be able to protect our party members, but as is, our mild, weak damaging abilities don't do much to raise our enmity, and the abilities we have to garner it are completely useless, as the abilities of our allies draw nearly as much enmity as our taunts and provokes. Please fix this.