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Thread: Tanking in 1.8

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  1. #1
    Player
    Freedan's Avatar
    Join Date
    Apr 2011
    Location
    Ud'lah
    Posts
    15
    Character
    Freedan Anaiah
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50

    Tanking in 1.8

    Ok SE, what were you thinking with 1.8? Provoke and Sentenel (Gladiators 2 best tanking abilities) have been made near useless. I'd rather deal with stamina where I could actually get aggro rather than every little thing pull the mob. Thm has no AOE heal at all now so now we only have 1 healing class period which is pathetic because with mp cost thm can't afford to regen everybody in party more than once (Which all mages are mad about) I have never had a couple cures pull aggro off the main tank in any game I've played (75 Pld in XI, 80 War in WOW, 36 Templar in Aion, 35 Pld in EQ2, and alot of free ones). It seems that now tanks need atleast 3 rank 50 jobs to be able to tank bosses effectively. I don't have time to have 3 rank 50s. Each class should have the ability to do it's job alone with all extra abilities from other classes as a bonus (nice to have stuff).
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  2. #2
    Player
    Selia's Avatar
    Join Date
    Aug 2011
    Posts
    8
    Character
    Selia Vasper
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I have to say I wholly agree with this issue right now. I currently have an R45 gladiator who, when running with parties around 35-50, have no means of recovering threat. Through the use of provoke II and War drum I gain maybe a few seconds of enmity before the mob immediately charges the first caster, DD, or farmhand that happens to be whistling nearby. There was already difficulty in previous versions for gladiators to maintain a higher level of enmity, but at least provoke and war drum would draw the attention of mobs. At this point, an enemy could be attacking a team mate that perhaps attacked it, or cast a single cure on the group, and provoke/war drum does nothing at all to get them back off that party member. This is rather disheartening to us tanks who wish to be able to protect our party members, but as is, our mild, weak damaging abilities don't do much to raise our enmity, and the abilities we have to garner it are completely useless, as the abilities of our allies draw nearly as much enmity as our taunts and provokes. Please fix this.
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