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  1. #1
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by ChibiChan_Hyperion View Post
    Can anyone explain exactly how these worked, briefly? They sound interesting, but who gets to participate, how often, are there resets, etc? Would be nice to have this information in a discussion about them.
    Basically they were entire zones or portions of zones that contained harder monsters, were more difficult to get through, and generally contained some notorious monsters with random/long respawn timers that dropped good loot.

    Personally I don't see how it would work for this game since it isn't going to support notorious monsters past hunts as far as I can tell. For the most part in ffxi people used them for grinding exp and then never went back for anything aside from quests and notorious monsters.

    It worked ok in ffxi because notorious monsters could only be claimed by a single party at a time so long respawn timers were enough to keep the gear they dropped from being overabundant.

    The only way it would work is if it were setup like certain parts of endgame dungeon areas where you would farm regular monsters for force-pop items and then use those items to spawn bosses at particular locations that dropped good loot. Aside from the farming pop items though we essentially already have this within instances for ffxiv.

    The most annoying thing about it being open world was that only 1 group could fight the bosses at a time (generally in an 18 person alliance) so often if you were on a more crowded server you had to wait for another group to finish or take turns.
    (2)
    Last edited by DoctorPepper; 12-05-2014 at 06:39 AM.

  2. #2
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by DoctorPepper View Post
    snip
    Just wanted to add that SE decided to use forced spawn NMs after wotg, as you say this is the system ffxiv would have to use, anyway Yoshida said that they were looking into it, to implement open world dungeons in a way everyone could play them w/o being locked out.

    Quote Originally Posted by raelgun View Post
    how does open world dungeons exactly is 'FF like', this isnt FF 11, this is FF14, its own game, I rather see FF14 become its own thing entirely and ignores FF11 in the dust.
    these hate responses are getting old, ppl will keep comparing it with what they know, and they shouldn't be criticized, the same way a wow player shouldn't be criticized for using wow as reference. And just so you know, before ffx the saga has been well known for having a high degree of freedom on a limitless open world.
    (7)
    Last edited by Renik; 12-05-2014 at 07:15 AM.

  3. #3
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    361
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    If we try to put in a competition when it comes to loot or 'rare' glamours in FFXIV via open world content, it will ultimately fail unless it's via fate/hunts.

    You don't get drops from just damaging a mob. If you're not there first, you're screwed, and I don't feel like going through an archaic process that should have died the first time it came up.

    Why should a dungeon be allowed to have people /sit/ there and wait for the conditions to be done by other players so it can just be pulled while x players use one of their aoe skills to auto pull this rare mob? This is what happened in 1.0, and it happened in every single mmo that had this content. Why bother?
    (2)