Quote Originally Posted by HakuroDK View Post
My FC has decided to take advantage of random number generators for roleplaying. Basically, one player rolls against another. Whoever wins the roll has their action succeed. Enables RP combat scenes to be much more dynamic and less chaotic.
That's exactly the function I want Burning. You're a Balmunger too so you know how many combat RP events there are. It'll streamline the Grindstone Events that's for damn sure.