
Originally Posted by
LineageRazor
Alexander is my favorite Final Fantasy summon, though it's tough to figure out a way to include him in an MMO that actually does him justice. He's basically an animated castle, and therefore much larger than any other summon. In previous Final Fantasies, he generally wasn't fought directly, and when you obtained the ability to summon him, he'd appear, do light damage to the enemies (generally not any more damage than his smaller summoned peers) and then disappear.
In this game, though, as well as Final Fantasy XI, summons are things you fight directly. How do you fight something whose foot is larger than anything else in the game you can fight? In XI, the answer *SPOILERS FOR FFXI* was kind of a cop-out, but with a lot of thought and story behind it. Alex was an entity who was summoned into a mechanical construct created by humans. The civilization that last summoned Alexander went all-out and created an enormous castle-body for him whose ruins (now vacant of Alexander's consciousness) could be explored by adventurers. When Alex is summoned in the present, though, he is summoned into a much smaller body (albiet still vaguely castle-shaped). To sum up, Alexander was given a practical size for gameplay, while a nod was given to his "proper" size by the Alzadaal Undersea Ruins.
I'm actually not sure what kind of presence Alexander could be given in this game that would satisfy me. "Journey into his body and beat up his core" doesn't really do it for me. Neither does "fight a tiny version of Alexander". On the other hand fighting a full-sized Alexander would just be silly, since the only possible way to succeed would be if Alex was considerate enough not to just end the fight by stepping on you. Hrm...