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  1. #11
    Player
    Pterois's Avatar
    Join Date
    Feb 2014
    Posts
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    plain and simple, alexander is a dungeon and as op described you travel through out weakening the beast, lets say while its stomping towards the destruction of some city, so it would be a challenge on the team to create a dungeon thats moving on the insides as well as outside (would be visually amazing as i picture it could even add the random dungeon paths thing) then once you get to the heart (deep inside) or head (top of a tower) you would fight a weaker manifestation of alexander in humanoid form, I would think the top of the tower would look way better as you looked out to see the city your about to save creating the sense of urgency. could even incorporate the new flying black chocobos to fly from part to part of the giant summon.
    (2)
    Last edited by Pterois; 12-03-2014 at 10:42 PM.

  2. #12
    Player
    Jacost's Avatar
    Join Date
    Aug 2013
    Posts
    316
    Character
    Jeyrr Stenn
    World
    Moogle
    Main Class
    Astrologian Lv 90
    And the more damage you do to various internal structures along the way, the weaker the boss at the end will be? With the necessity of balancing it against a timer? It'll be like T2 was supposed to work.

    In any case, Alexander is likely to appear in Heavensward, I think. He was a rival to Bahamut in FFIX, although he's probably an Allag god rather than anything associated with Ishgard. Heck, he might even be a deification of Emperor Xande, "Allag-Xande" as someone else pointed out.
    (1)
    Last edited by Jacost; 12-03-2014 at 11:00 PM.

  3. #13
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    I always figured Alexander would be the Raid in Heavensward.
    (1)

  4. #14
    Player
    cookiecutter's Avatar
    Join Date
    Jul 2014
    Posts
    204
    Character
    Sylvie Nevana
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    This type of large scale fight that the OP suggested was what I was hoping for in t13. Unfortunately it wasn't to be but, it would awesome if they incorporated down the line. It would probably work best in 24 man content though.
    (0)

  5. #15
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    inb4 obligatory cash shop comment.


    But yeah, I wouldn't mind seeing Alexander as a large-scale raid in Heavensward, that'd be pretty cool o-o
    (1)

  6. #16
    Player
    Ashrak's Avatar
    Join Date
    Jun 2014
    Posts
    594
    Character
    Ashrak Teriel
    World
    Shiva
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Ilitsa View Post
    inb4 obligatory cash shop comment.
    dont forget horizontal progression. we should post more about horizontal progression.
    (1)

  7. #17
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Alexander is my favorite Final Fantasy summon, though it's tough to figure out a way to include him in an MMO that actually does him justice. He's basically an animated castle, and therefore much larger than any other summon. In previous Final Fantasies, he generally wasn't fought directly, and when you obtained the ability to summon him, he'd appear, do light damage to the enemies (generally not any more damage than his smaller summoned peers) and then disappear.

    In this game, though, as well as Final Fantasy XI, summons are things you fight directly. How do you fight something whose foot is larger than anything else in the game you can fight? In XI, the answer *SPOILERS FOR FFXI* was kind of a cop-out, but with a lot of thought and story behind it. Alex was an entity who was summoned into a mechanical construct created by humans. The civilization that last summoned Alexander went all-out and created an enormous castle-body for him whose ruins (now vacant of Alexander's consciousness) could be explored by adventurers. When Alex is summoned in the present, though, he is summoned into a much smaller body (albiet still vaguely castle-shaped). To sum up, Alexander was given a practical size for gameplay, while a nod was given to his "proper" size by the Alzadaal Undersea Ruins.

    I'm actually not sure what kind of presence Alexander could be given in this game that would satisfy me. "Journey into his body and beat up his core" doesn't really do it for me. Neither does "fight a tiny version of Alexander". On the other hand fighting a full-sized Alexander would just be silly, since the only possible way to succeed would be if Alex was considerate enough not to just end the fight by stepping on you. Hrm...
    (0)

  8. #18
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    It better not be a villain. Alexander's my favorite. >_>+
    (0)

  9. #19
    Player
    cookiecutter's Avatar
    Join Date
    Jul 2014
    Posts
    204
    Character
    Sylvie Nevana
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by LineageRazor View Post
    I'm actually not sure what kind of presence Alexander could be given in this game that would satisfy me. "Journey into his body and beat up his core" doesn't really do it for me. Neither does "fight a tiny version of Alexander". On the other hand fighting a full-sized Alexander would just be silly, since the only possible way to succeed would be if Alex was considerate enough not to just end the fight by stepping on you. Hrm...
    I was thinking of platform jumping from one section of his body to his next. If they really want to make it cool, they should make you jump from airship to airship. As he charges an attack to take one airship down, your party jumps off that airship to an adjacent one to avoid the attack. Then the airship that got vacated can quickly move out of the way of the attack so that way it can reposition itself to jumped on again when another charged attack happens. The airship concept kind of fits with the heavensward theme of flying too.
    (0)

  10. #20
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by WellFooled View Post
    I'm going to assume you switched your Roman numerals, meant FFIX, and give my full support to Ishgard itself being Alexander
    Nope I didn't I meant FFXI in the ToAU storyline. Him being Ishgard, if we went into battle could cause some issues lore wise "Oh yeah Ishgard is Alexander, you blew him up but Ishgard is still there." It could be done much better as it was in ToAU.

    FFXI style was better in that we didn't destroy the corporeal remains of Alexander, but only the Iron Colossus armor the Immortals were using this therefore didn't break it lore wise.
    (0)

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