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  1. #1
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ashrak View Post
    dont forget horizontal progression. we should post more about horizontal progression.
    It's gonna kill the game, man! KILL IT!
    (0)

  2. #2
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Alexander is my favorite Final Fantasy summon, though it's tough to figure out a way to include him in an MMO that actually does him justice. He's basically an animated castle, and therefore much larger than any other summon. In previous Final Fantasies, he generally wasn't fought directly, and when you obtained the ability to summon him, he'd appear, do light damage to the enemies (generally not any more damage than his smaller summoned peers) and then disappear.

    In this game, though, as well as Final Fantasy XI, summons are things you fight directly. How do you fight something whose foot is larger than anything else in the game you can fight? In XI, the answer *SPOILERS FOR FFXI* was kind of a cop-out, but with a lot of thought and story behind it. Alex was an entity who was summoned into a mechanical construct created by humans. The civilization that last summoned Alexander went all-out and created an enormous castle-body for him whose ruins (now vacant of Alexander's consciousness) could be explored by adventurers. When Alex is summoned in the present, though, he is summoned into a much smaller body (albiet still vaguely castle-shaped). To sum up, Alexander was given a practical size for gameplay, while a nod was given to his "proper" size by the Alzadaal Undersea Ruins.

    I'm actually not sure what kind of presence Alexander could be given in this game that would satisfy me. "Journey into his body and beat up his core" doesn't really do it for me. Neither does "fight a tiny version of Alexander". On the other hand fighting a full-sized Alexander would just be silly, since the only possible way to succeed would be if Alex was considerate enough not to just end the fight by stepping on you. Hrm...
    (0)

  3. #3
    Player
    cookiecutter's Avatar
    Join Date
    Jul 2014
    Posts
    204
    Character
    Sylvie Nevana
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by LineageRazor View Post
    I'm actually not sure what kind of presence Alexander could be given in this game that would satisfy me. "Journey into his body and beat up his core" doesn't really do it for me. Neither does "fight a tiny version of Alexander". On the other hand fighting a full-sized Alexander would just be silly, since the only possible way to succeed would be if Alex was considerate enough not to just end the fight by stepping on you. Hrm...
    I was thinking of platform jumping from one section of his body to his next. If they really want to make it cool, they should make you jump from airship to airship. As he charges an attack to take one airship down, your party jumps off that airship to an adjacent one to avoid the attack. Then the airship that got vacated can quickly move out of the way of the attack so that way it can reposition itself to jumped on again when another charged attack happens. The airship concept kind of fits with the heavensward theme of flying too.
    (0)

  4. #4
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by LineageRazor View Post
    Alexander is my favorite Final Fantasy summon, though it's tough to figure out a way to include him in an MMO that actually does him justice. He's basically an animated castle, and therefore much larger than any other summon. In previous Final Fantasies, he generally wasn't fought directly, and when you obtained the ability to summon him, he'd appear, do light damage to the enemies (generally not any more damage than his smaller summoned peers) and then disappear.
    In this game, though, as well as Final Fantasy XI, summons are things you fight directly. How do you fight something whose foot is larger than anything else in the game you can fight? In XI, the answer *SPOILERS FOR FFXI* was kind of a cop-out, but with a lot of thought and story behind it. Alex was an entity who was summoned into a mechanical construct created by humans. The civilization that last summoned Alexander went all-out and created an enormous castle-body for him whose ruins (now vacant of Alexander's consciousness) could be explored by adventurers. When Alex is summoned in the present, though, he is summoned into a much smaller body (albiet still vaguely castle-shaped). To sum up, Alexander was given a practical size for gameplay, while a nod was given to his "proper" size by the Alzadaal Undersea Ruins.

    I'm actually not sure what kind of presence Alexander could be given in this game that would satisfy me. "Journey into his body and beat up his core" doesn't really do it for me. Neither does "fight a tiny version of Alexander". On the other hand fighting a full-sized Alexander would just be silly, since the only possible way to succeed would be if Alex was considerate enough not to just end the fight by stepping on you. Hrm...
    The 1st concept of Alexander is actually the Giant of Babil in FFIV, where in the player defeats ADS. However.... I'm pretty sure you're sick of ADS at this point :P Anyway, I think that FFXIV can come up with something larger than XI. At the very least it could be a raid in which you first fight chunks of Alex externally before finally fighting a core that looks like classic Alex that's still larger than Titan.
    (1)

  5. #5
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    It better not be a villain. Alexander's my favorite. >_>+
    (0)

  6. #6
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    I would love to see Alexander make it into this game as a full fledged primal fight. I'd also love to see Phoenix as well.
    (0)

  7. #7
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by DoctorPepper View Post
    I'd also love to see Phoenix as well.
    *Cough*Turn 12*Cough*
    (0)

  8. #8
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    *Cough*Turn 12*Cough*
    Oh wow, I saw the boss in turn 12 in a picture but never would have guessed it was phoenix until you said something because in the picture the boss was blue. Kind of makes me want to look for a new coil static haha. Thanks for pointing that out.
    (0)

  9. #9
    Player
    WingsofWar's Avatar
    Join Date
    Aug 2013
    Location
    Ul dah
    Posts
    129
    Character
    Aria Jade
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Binding Coil of Bahamut -> Holy Staircase of Alexander Turn 1

    please look forward to it
    (0)

  10. #10
    Player
    zar's Avatar
    Join Date
    May 2014
    Posts
    252
    Character
    Vahn Vana'diel
    World
    Hyperion
    Main Class
    Blacksmith Lv 100
    4man with simple mechanics

    forward it to please look
    (0)

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