

Alexander is my favorite Final Fantasy summon, though it's tough to figure out a way to include him in an MMO that actually does him justice. He's basically an animated castle, and therefore much larger than any other summon. In previous Final Fantasies, he generally wasn't fought directly, and when you obtained the ability to summon him, he'd appear, do light damage to the enemies (generally not any more damage than his smaller summoned peers) and then disappear.
In this game, though, as well as Final Fantasy XI, summons are things you fight directly. How do you fight something whose foot is larger than anything else in the game you can fight? In XI, the answer *SPOILERS FOR FFXI* was kind of a cop-out, but with a lot of thought and story behind it. Alex was an entity who was summoned into a mechanical construct created by humans. The civilization that last summoned Alexander went all-out and created an enormous castle-body for him whose ruins (now vacant of Alexander's consciousness) could be explored by adventurers. When Alex is summoned in the present, though, he is summoned into a much smaller body (albiet still vaguely castle-shaped). To sum up, Alexander was given a practical size for gameplay, while a nod was given to his "proper" size by the Alzadaal Undersea Ruins.
I'm actually not sure what kind of presence Alexander could be given in this game that would satisfy me. "Journey into his body and beat up his core" doesn't really do it for me. Neither does "fight a tiny version of Alexander". On the other hand fighting a full-sized Alexander would just be silly, since the only possible way to succeed would be if Alex was considerate enough not to just end the fight by stepping on you. Hrm...

I was thinking of platform jumping from one section of his body to his next. If they really want to make it cool, they should make you jump from airship to airship. As he charges an attack to take one airship down, your party jumps off that airship to an adjacent one to avoid the attack. Then the airship that got vacated can quickly move out of the way of the attack so that way it can reposition itself to jumped on again when another charged attack happens. The airship concept kind of fits with the heavensward theme of flying too.I'm actually not sure what kind of presence Alexander could be given in this game that would satisfy me. "Journey into his body and beat up his core" doesn't really do it for me. Neither does "fight a tiny version of Alexander". On the other hand fighting a full-sized Alexander would just be silly, since the only possible way to succeed would be if Alex was considerate enough not to just end the fight by stepping on you. Hrm...

The 1st concept of Alexander is actually the Giant of Babil in FFIV, where in the player defeats ADS. However.... I'm pretty sure you're sick of ADS at this point :P Anyway, I think that FFXIV can come up with something larger than XI. At the very least it could be a raid in which you first fight chunks of Alex externally before finally fighting a core that looks like classic Alex that's still larger than Titan.Alexander is my favorite Final Fantasy summon, though it's tough to figure out a way to include him in an MMO that actually does him justice. He's basically an animated castle, and therefore much larger than any other summon. In previous Final Fantasies, he generally wasn't fought directly, and when you obtained the ability to summon him, he'd appear, do light damage to the enemies (generally not any more damage than his smaller summoned peers) and then disappear.
In this game, though, as well as Final Fantasy XI, summons are things you fight directly. How do you fight something whose foot is larger than anything else in the game you can fight? In XI, the answer *SPOILERS FOR FFXI* was kind of a cop-out, but with a lot of thought and story behind it. Alex was an entity who was summoned into a mechanical construct created by humans. The civilization that last summoned Alexander went all-out and created an enormous castle-body for him whose ruins (now vacant of Alexander's consciousness) could be explored by adventurers. When Alex is summoned in the present, though, he is summoned into a much smaller body (albiet still vaguely castle-shaped). To sum up, Alexander was given a practical size for gameplay, while a nod was given to his "proper" size by the Alzadaal Undersea Ruins.
I'm actually not sure what kind of presence Alexander could be given in this game that would satisfy me. "Journey into his body and beat up his core" doesn't really do it for me. Neither does "fight a tiny version of Alexander". On the other hand fighting a full-sized Alexander would just be silly, since the only possible way to succeed would be if Alex was considerate enough not to just end the fight by stepping on you. Hrm...



It better not be a villain. Alexander's my favorite. >_>+


I would love to see Alexander make it into this game as a full fledged primal fight. I'd also love to see Phoenix as well.


Oh wow, I saw the boss in turn 12 in a picture but never would have guessed it was phoenix until you said something because in the picture the boss was blue. Kind of makes me want to look for a new coil static haha. Thanks for pointing that out.

Binding Coil of Bahamut -> Holy Staircase of Alexander Turn 1
please look forward to it


4man with simple mechanics
forward it to please look
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