Of FFXI, not FFXIV. As I was saying since they have FFXI why model another game after it when they want it to be completely different?
They wanted it to be completely different. That didn't work so well for them. Now, they're backpedaling to make it more similar to FFXI, and FF in general.
http://i.imgur.com/L3DQO.jpg
/blockaid
/blockassist
/blockmobassist
Solved.
XI - Darkshade - ShivaXIV - Shade Highwind - Figaro
On the griefing thing, I'd imagine that any substantial HNM type stuff would damage everyone with AOEs regardless of whether they are the ones who have it claimed or not like Kings in 11. The other option is if anyone in your party attacks something your party is now eligible to get hit with AOE.
Actually you are completely wrong on this, this game is farther from FFXI at the point it is now compared to when it first started. All the changes that they have even mentioned are making it more and more different from FFXI but you did say FF in general and that part is true. The reason it was the way it was prior is because they released an unfinished project and on top of that Tanaka had way too much on his plate and he even admitted to that himself. He said they kept planning all this great stuff that they can add in the future but the problem was they didn't have anything added at that point, so when the game released it had virtually no content and lacked all the other core components it needed to succeed.
Only took the time to read the OP long post.
Coming from FFXI, I must say I really got accustomed to the claiming system there. I have tried on other F2P MMO's a sorta free for all system where everyone can attack anything regardless if its claimed or not, I must say, I did not enjoy that.
Now, to be honest, how I understood the translation and all the information that has been provided to us:
1st: in the future there might be large scale events for leveling up (the new claiming system will help with this)
2nd: Dungeons/instance/raids will still be implemented with varied party requirements (entering alone in the instance with your party, claiming system or not, there wont be issues with this)
3rd: Going by what little information we have, I dont think there is any need for this thread so early... I feel this is just another case of the low level of trust we have on this Dev Team. We dont even know details on how it will be exactly, and we are going by our experiences. I say we wait and see before complaining about something there are virtually no real details on how it will work.
As of right now, since the Dev team has been able to move forward with meaningful changes after 1.18, I have been happy with the results. I am willing to give it a shot and see how this will pan out.
I agree.
If anything this ridiculous idea that SE can take relevant steps against RMT while at the same time ANNOUNCING HOW THEY PLAN TO STOP THEM.
Guess what, you're just giving them time to get around your feeble attempts at stopping them.
From this they already know all they need to do is KEEP DOING WHAT THEY DO. Claim first. Oh but good news! Now they know they don't even have to try to win the fights. I really hope that idea occurred to someone over there. Announcing anti RMT measures, making them horribly easy to exploit or work around
Don't get me wrong, the games getting better, good job improving the game so far and what have you, but you seriously need to rethink those long term strategies.
If anything when it comes to rewards for fights, is it THAT impossible for your team to come up with something better than 'claim first get loot, participants get SP'. At least try to weight participation against rewards.
I don't ever want to see 'Asdf Wewdew' and his army of 7 bots who some how managed to beeline for the monster spawn and claim it before it even spawns, and then be rewarded no matter how little they contribute to the fight and how much players who come along did to win it. Think about it, we'll be going back to 2002 but this time we'll have the honor of doing the bots and RMT's work for them. Woohoo.
Can't say random F2P games would be a good place to find 'good mehanics'. In the case of world events and open fights, I'd say the system in Warhammer did a good job of rewarding participation. If you are there from the start and participate in a given events objectives, you received the full EXP reward and equal chance at good loot. If you jumped in at the end or just stood around, you'd be lucky to get anything.Only took the time to read the OP long post.
Coming from FFXI, I must say I really got accustomed to the claiming system there. I have tried on other F2P MMO's a sorta free for all system where everyone can attack anything regardless if its claimed or not, I must say, I did not enjoy that.
Really in the end that's how any event where anyone can jump in should be handled. No one should be rewarded for showing up and putting on a pretty face unless its a beauty contest.
Sorry, I just read this thread now and only got through the first page of responses so if someone else has already made this inquiry, please forgive me. I would like to know what exactly is wrong with the current claim system?
Again forgive me, I'm still new to the game but my experiences with the system have all been fairly good; I'll get together with my linkshell, make a list of items we would like and then pursue the NM's or dungeons until we have satisfied our list. I don't know if my experience is unique or not but I've really had no complaints with the system besides that it's a little clunky to use.
Aside from the clunkiness, the whole "no full SP if a non-claimed monster was hurt before claim" sucks. This really only seems to hurt groups actively trying to grind, who either mess up AOE or get aggro mid fight. Rather than reward a group for overcoming the challenge of more than they were trying to tackle with full SP or an SP chain, it drops the total reward. :XSorry, I just read this thread now and only got through the first page of responses so if someone else has already made this inquiry, please forgive me. I would like to know what exactly is wrong with the current claim system?
Again forgive me, I'm still new to the game but my experiences with the system have all been fairly good; I'll get together with my linkshell, make a list of items we would like and then pursue the NM's or dungeons until we have satisfied our list. I don't know if my experience is unique or not but I've really had no complaints with the system besides that it's a little clunky to use.
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