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  1. #1
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    リムサ ロミンサ
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    Quote Originally Posted by Xatsh View Post
    All in all the claim system will simply not work in any way, there is just no way it will with a competitive endgame.

    The mpk will run rampant and endgame groups will not want to work together to gear rival groups or allow free loaders to get into the fight and possibly get anything. It is simple endgame mechanics in any mmo real endgame is competitive.

    As other said people will not just start working together... they will simply start mpk each other is large mpk wars. Look at FFXI before the /blockaid command... that is what you will have here more or less. Except with players legitimately being able to attack your mobs and just "be bad at hate control" when helping kill a mob... nothing GMs will be able to do about some piece of crap killing your entire party to make a point.

    SE talking about most Rare drops coming from instanced fights is also a massive negative.... I love half the things this dev team does and the other half I just question completely. Devs seem to only think things through half way most the times in this game.
    If you're against the new claming system, then why are you against rare stuff dropping in instanced fights? If we can't help you with the mob, do you want us sitting around waiting for you until you're done with it?

    Also they could add a /blockaid command too and then no one except party members can attack your mob.
    (3)

  2. #2
    Player
    syntaxlies's Avatar
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    uldah
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    imagine fighting an nm with 3 groups of 8 and getting drops that only drop when attack with 20+players. Also thin of this nm as having several different target areas like a 3 headed dragon. It would be awesome.
    (2)

  3. #3
    Player
    syntaxlies's Avatar
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    Syntax Lies
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    i wonder if youll be able to sp on more then one mob at a time
    (1)

  4. #4
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    MeowyWowie's Avatar
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    Meowy Wowie
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    Balmung
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    Pugilist Lv 70
    Quote Originally Posted by syntaxlies View Post
    i wonder if youll be able to sp on more then one mob at a time
    I left out the other half of the quote because I didn't think it would really fit with this discussion, but here's your answer:

    Quote Originally Posted by Reinheart View Post
    Famtisu: When you attack a monster that just popped the name doesn’t change to red and lessens the HP resulting in less EXP. Will this also be looked when these changes are going to be made?

    Matsui: That’s is a bug and will be fixed.
    I think it's obvious that we will be able to kill multiple mobs simultaneously to gain exp after this update.

    Translations courtesy of Reinheart

    Edit: Hmm, I might be looking too far into this though. It might just be the claim bug that they're fixing and not less HP = less EXP bug. I hope it's the latter.
    (2)
    Last edited by MeowyWowie; 08-13-2011 at 02:11 AM.

  5. #5
    Player
    syntaxlies's Avatar
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    Syntax Lies
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    Quote Originally Posted by MeowyWowie View Post
    I left out the other half of the quote because I didn't think it would really fit with this discussion, but here's your answer:



    I think it's obvious that we will be able to kill multiple mobs simultaneously to gain exp after this update.

    Translations courtesy of Reinheart
    this wil make the game, especially behest much funner IMO.
    (1)

  6. #6
    Player
    Zacko's Avatar
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    Ul'dah
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    Character
    Kannwar Emrys
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    Leviathan
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    Gladiator Lv 50
    Quote Originally Posted by MeowyWowie View Post
    I left out the other half of the quote because I didn't think it would really fit with this discussion, but here's your answer:

    I think it's obvious that we will be able to kill multiple mobs simultaneously to gain exp after this update.

    Translations courtesy of Reinheart

    Edit: Hmm, I might be looking too far into this though. It might just be the claim bug that they're fixing and not less HP = less EXP bug. I hope it's the latter.
    I don't think it has anything to do with claiming more than one mob at same time
    It's just a bug when you hit a mob as soon as it popped...it doesn't always show as claimed (so you actually take down some HP before you claim it), which lowers your SP from that mob. It happens sometimes, but not too often, might be something to do with lag I don't know.

    At least that's what i understood from translation lol

    But I hope they let us claim more than one mob in the future.
    (2)

  7. #7
    Player
    Reinheart's Avatar
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    Reinheart Valentine
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    Sargatanas
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    Warrior Lv 86
    Quote Originally Posted by Zacko View Post
    I don't think it has anything to do with claiming more than one mob at same time
    It's just a bug when you hit a mob as soon as it popped...it doesn't always show as claimed (so you actually take down some HP before you claim it), which lowers your SP from that mob. It happens sometimes, but not too often, might be something to do with lag I don't know.

    At least that's what i understood from translation lol

    But I hope they let us claim more than one mob in the future.
    You're correct the translation only talks about XP loss from the mob that just spawned and hit and still showing yellow when it should of been red. But if you combine that with what YoshiP said in the poll.

    Quote Originally Posted by PollQuestion
    9. If the current target claiming system were done away with, would you be in favor of a system that rewards skill, experience, and loot only to the party that first deals damage to an enemy? Or would you be in favor of skill, experience, and loot being distributed amongst all parties that contributed to an enemy's defeat?
    Quote Originally Posted by YoshiP
    I'm kicking myself for not having put in a third option combining the other two: Skill and experience going to all parties, and loot going to only the first party to deal damage to an enemy.
    Only question I got for this one is say you used AOE to claim 5 mobs, and you're the initial attacker but spending like 2 minutes on 1 mob would that still allow this first attacker to be able get the loot. What if someone came and didn't know (even though mob might of been attacking the player already) that it was already hit first by this guy that used the AOE.
    It needs some type of system when the mob you're fighting isn't the main target or hasn't been touched after x amount of time to release the reward/loot bonus. But then again what if the AOE attack was like DOT spell which keeps on dealing DOT on the mob... then what? lol
    (0)
    Last edited by Reinheart; 08-13-2011 at 02:29 AM.

  8. #8
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    This thread makes my Iron Tempest giddy for joy.

    AoE burns all the way.
    (1)

  9. #9
    Player
    Tezz_Xivectro's Avatar
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    Tezz Xivectro
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    Hyperion
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    Gladiator Lv 50
    This game promotes AoE abilities, yet doesn't let us utilize it (predefined "Groups"s that all turn red don't count).
    (3)

  10. #10
    Player
    Arcell's Avatar
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    Limsa Lominsa
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    Character
    Arc Jurado
    World
    Mateus
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    Machinist Lv 70
    Quote Originally Posted by Tezz_Xivectro View Post
    This game promotes AoE abilities, yet doesn't let us utilize it (predefined "Groups"s that all turn red don't count).
    I think the problem is that there aren't more of these pre-defined groups. I can't really think of many, if any at all, monsters outside of dungeons and leves that are grouped aside from a few NMs. They just need to take the SP restriction off unclaimed monsters and all will be right.
    (3)

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