This is the first thing that came to my mind when I was reading the interview...and pretty much the only thing that worries me...you just know these kind of things will happen (if there is a way to do them), there's no if or maybe lolSecond: Player griefing:
Here's an example:
Fafnir pops and 2 rival linkshells are competing with one another. The competition for "claiming" is still there because of how drops work, so bots are still very likely. However, we're met with yet another problem on top of the one that already existed.
Fafnir has a special AoE move called Spike Flail, which is triggered when hate is pulled from behind. This ability has the potential to completely wipe an entire party. Linkshell A claims fafnir, and Linkshell B (knowing they won't get any loot unless they have the initial "claim") begins attacking Fafnir from the rear for the sole purpose of triggering this attack. What ensues is a constant MPK battle between the 2 linkshells which could have been completely avoided with a real claim system.![]()
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!
i wasnt saying i wanted it, sorry if it cam off that way. all i can think of is the episode of south park were that one guy in wow was killing everyone.Would hurt players too... Look at Aion's ganking problem
Rival linkshell claims X mob go kill them, Rival Ls is gathering for Dungeons Go kill them, Rival linkshell member just raised up at a Aetherit gate camp their body until you force them to just log off.
The kind of PvP you describe would basically kill the game more of less.
Lots of MMOs these days have this kind of system and since it's "standard" it has to be in FFXIV based on people's complaints. It depends on how they decide to implement the system since each game is slightly different.
I've yet to see anyone scared of PvP, it's really pointless content and almost always becomes the focus of the MMO if the PvP system is anywhere near decent.
if my memory is right they said that the first one who attack (solo or party ) will get the items/sp
i really want pvp in coliseum with gambling and team battles 1vrs1 2vrs2 2vrs3 lower rank stuff like that.Lots of MMOs these days have this kind of system and since it's "standard" it has to be in FFXIV based on people's complaints. It depends on how they decide to implement the system since each game is slightly different.
I've yet to see anyone scared of PvP, it's really pointless content and almost always becomes the focus of the MMO if the PvP system is anywhere near decent.
Well they did say if something was overly done they can make adjustments and will try to make adjustments quickly to fix it right at the end of that interview. We'll see how the system is and if it needs fix right away after players test since dev testing seems to always have holes... we can tell them to get it fixed.
Personally I like this new idea and makes sense, + for harder NM's like HNM style they did say they were going to make them more instance based so it should solve lots of problems we saw in FFXI imo.
Last edited by Reinheart; 08-13-2011 at 01:38 AM.
All in all the claim system will simply not work in any way, there is just no way it will with a competitive endgame.
The mpk will run rampant and endgame groups will not want to work together to gear rival groups or allow free loaders to get into the fight and possibly get anything. It is simple endgame mechanics in any mmo real endgame is competitive.
As other said people will not just start working together... they will simply start mpk each other is large mpk wars. Look at FFXI before the /blockaid command... that is what you will have here more or less. Except with players legitimately being able to attack your mobs and just "be bad at hate control" when helping kill a mob... nothing GMs will be able to do about some piece of crap killing your entire party to make a point.
SE talking about most Rare drops coming from instanced fights is also a massive negative.... I love half the things this dev team does and the other half I just question completely. Devs seem to only think things through half way most the times in this game.
imagine fighting an nm with 3 groups of 8 and getting drops that only drop when attack with 20+players. Also thin of this nm as having several different target areas like a 3 headed dragon. It would be awesome.
I think they should just keep the claim system as is. If they want to tackle bots, then why not create a 3 second window after the mob has been engaged. Anyone else who tags it in that window has an equal chance to get the claim. It's fair, lag doesn't matter, it doesn't open up griefing opportunities and bots would offer no advantage over any other player.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.