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  1. #91
    Player
    Vahn's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Berktu Berkundsyn
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    Accuracy and durability. They're so pointless. Especially the former. Oh, and casting interruption when something runs to your side or behind you.
    (4)
    Quote Originally Posted by Fernehalwes View Post
    I wish I could answer all your questions right here and now, but I've just received a call on the Red Phone to remove the keys and delete the launch codes from my lore bomb control console...

  2. #92
    Player
    Horobi's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Horobi Jainame
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Time in queue : 90min.
    "Oh, I need this fate!" /summons chocobo
    *Duty queue canceled*

    "Ah come on.."
    (5)

  3. #93
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Teslo View Post
    Way to do homework.
    You want me to do my homework? Ok, I will.

    FFI: Hammers, Staves
    FFII: Minwu has no preference, ultimate weapon is a staff though.
    FFIII: Staves, Rods
    FFIV: Bows, Staves (Both Rosa and Porom)
    FFV: Staves
    FFVII: Staves, Rods and Umbrella (Aerith)
    FFIX: Rods, Flutes and Rackets (Garnet and Eiko)
    FFX: Rods (Yuna)
    FFX-2: Rods (WHM Dressphere)
    FFXI: Clubs, Staves
    FFXII International: Rods, Greatswords
    FFT: Staves
    FFTA: Staves
    FFTA2: Staves

    Now you tell me what's the more iconic weapon of a WHM.
    (14)

  4. #94
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Vahn View Post
    Accuracy and durability. They're so pointless.
    Not really. The former is an incentive to improve your gear beyond just hitting harder, and the latter is a necessary gil sink.


    As for what I'd remove...specifically i'd remove the Leaden status from Toto-rak. I understand the need for it on mobs when attacking people on mounts, but in Toto-rak it's just a needless time sink in an already unnecessarily long dungeon full of dull fights.
    (0)

  5. #95
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    The cash shop. And if that can't be then accuracy. It's a broken concept in a game that you rely on rng to get the pieces you need.
    (0)

  6. #96
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by whoopeeragon View Post
    You want me to do my homework? Ok, I will.
    I'm just gonna chime in here and agree with you, but also cite the reason hammers were used by the WHM in the first FF.
    It's because the stereotypical weapon for clerics in most fantasy was a bludgeoning weapon. In D&D the morning star or flail were usually considered the stereotypical cleric weapons.
    However, despite having "cleric stance," WHMs are not actually that same kind of clerics. Those clerics wore heavier armor and weapons in general, which included hammers.
    This idea carried to other games such as EverQuest and every Dungeons and Dragons game ever made.
    But traditional healers would eschew armor, as they rarely needed it. They'd carry blunt, easy to use instruments for self-defense, but were often more bogged down with medicines and herbs than something like armor.
    This is where the "clothy" healer idea comes from.
    But all that aside, there's one restriction that keeps WHMs from using hammers in this game that renders any argument moot: WHM/conjury magic must be channeled through wood. Unless the hammer is made entirely of wood, the WHM can't use it. This is mentioned in the story. It's also why all WHM weapons are either Alchemy or Carpentry. And yes, even the relic is made out of wood. A very special wood. The only weird exception is the Yagrush.
    (1)

  7. #97
    Player
    DSN's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Squishy Pants
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Violyre View Post
    People are always asking what new things we want, how awesome new things are, and so on.

    But (probably) no one ever asks anyone to name something that you'd remove because of mild annoyances. So let's fix that.

    I'm recommending just one thing per post, but you can list more if you want.

    Try to keep it limited to just minor things that drive you crazy, let's not remove any class of players, the class/job systems, cash shop, entire boss fights (you can remove an aspect of one part of it though!)

    The one thing I wish they'd remove is that frog's ability to pull you in. I hate it so much! And when there's more than one doing it! GRR!
    Lobby Server Encountered a Problem
    (1)

  8. #98
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    ...RNG...


    /10char
    (8)

  9. #99
    Player
    seida's Avatar
    Join Date
    Oct 2013
    Location
    Amaurot
    Posts
    954
    Character
    Leif Flakkari
    World
    Goblin
    Main Class
    Sage Lv 90
    Elemental stats (are these ever going to be relevant?) and class restriction on glamouring gear.
    (4)

  10. #100
    Player
    Ashrak's Avatar
    Join Date
    Jun 2014
    Posts
    594
    Character
    Ashrak Teriel
    World
    Shiva
    Main Class
    Thaumaturge Lv 60
    All players who complain about vertical progression, the Trinity System and all other fedora-wearing topics.
    Heavy
    Classes (seriously, who use em past lvl 30?)
    Shard-Farm.
    (2)

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