So we all know DRK will be an "evasion and parry" tank. The question is if this job will be MT-centric like paladins or OT-centric like warrior.

If the evasion and parry aspects are controlled ( i.e. abilities similar to perfect dodge; guaranteed dodge/parry on the next magic/physical attack) then DRK would make a terrific main tank. I imagine if they do this, then the 'lolyoucantkillme' ability wouldn't be anywhere near as strong as hallowed ground.

However, if the evasion and parry aspects are governed with RNG (i.e. abilities like Keen Flurry/Featherfoot; increased chance of dodge/parry for x amount of time) then DRK would be better suited for OT.

What I'm hoping the devs do with DRK is that they make it something in-between; good for either OT or MT but not the best in either role.