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  1. #21
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    It is hard to say one way or the other with the very little information we have at the moment.
    (0)

  2. #22
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    It'll either avoid damage or recover a high % of each dmg taken to keep it fair while being a tank class.

    I'm expecting their invincibility ability to be drain spikes absorbing 95%+ dmg for 10+ seconds.
    (0)

  3. #23
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ashkendor View Post
    Seems silly to have it based on evasion/parry when parry only works on physical attacks. o.o
    They shroud their weapons with dark magics, partially deflecting magical attacks.

    Or something.

    Not too thrilled about evasion tanks, but we'll see.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  4. #24
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Waliel View Post
    They shroud their weapons with dark magics, partially deflecting magical attacks.

    Or something.

    Not too thrilled about evasion tanks, but we'll see.
    Eh, maybe. And yeah, I'm not really all that happy to see this.

    Evasion/parry as they are now are totally dependent on RNG.
    (0)

  5. #25
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    I doubt at the core they will play much different than Warriors and Paladins. They've pretty much figured out how to balance classes by making them pretty much the same.

    I suspect that DRK will have built in mitigation like Paladin (I'm guessing a spike shield type buff. Basically a lower powered Vengeance that is on all the time). Then they'll probably just make ability drains for the actives. Like reduce enemy defense by 10% and increase defense of the DRK by 10%, decrease enemy attack by 10%, increase DRK by 10%, etc. I'm sure a high powered HP drain will be thrown into the mix as well.
    (0)

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