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  1. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    SMN - To be honest, there are a huge number of adjustments I'd like to see, but mostly I'd just have to say a higher effective mana uptime (via reduced mp costs, greater Energy Drain returns, or whatever) and use of Spell Speed.
    BLM - None especially needed. If jobs are actually internally diversified come Heavensward there are some changes I'd like to see, but until then they seem just fine.
    Ninja - faster Shukuchi movement. Drop poison bonus damage from 20% to 18%. Reduced Raiton damage with range in PvP (100% at 5 yalms, roughly 60% at max). Touch nothing else. MNK speed w/o MNK Tp costs will just make Bards hate Nin.
    Monk - good; can possibly reduce some flat damage by a minute amount and reduce PB CD in its place in a way by which ideal rotational (as opposed to recovery) usage makes back that loss, or change the way PB or GL works slightly to improve uptime and reduce MNK's niching (similar to BLM issues).
    DRG - buffs coming, hopefully more interesting than BLM's, but unlikely
    WHM/SCH - Fine; WHM may ideally outpace SCH at upper gear limits, but is unlikely to ever 'outworth' it, especially given SCH utility and greater ease of dps.
    War/PLD - Fine; similar to above. Both could afford to be more versatile and unique in their own ways, but that's for later pipe-dreams, most likely.
    (0)
    Last edited by Shurrikhan; 12-02-2014 at 02:56 PM. Reason: *Spell speed* v.v