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  1. #1
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    PLD - should be slightly more TP efficient, these guys run out way too fast with no means of recovery unless MTing and actively able to afford Shield Swipe.
    WAR - mostly perfect, CD timers work well for most encounters and their one flaw, Storm's Eye not lasting long enough to get in IB/Fracture/any other move without it dropping, got buffed. I don't even want a Holmgang buff, HG is better in most ways but the CD timer on Holmgang lets you use it more often (useful when undergeared and considering mega-attack timers).

    MNK - a little too OP right now, all things considering. Doesn't need nerfs IMO but if anyone had to be cut down it'd be MNK. A slightly shorter PB timer would be a nice QoL buff, for wipes (starting without PB is a huge hit) and for the occasional fight you drop GL3 constantly. Also a huge dungeon buff, where they need QoL help the most.
    DRG - needs more DPS, positional leniency, and MDEF ... oh wait we're getting all those things.
    NIN - I agree with a slight DPS nerf and TP nerf that the patch will be putting out. NIN when counting the raid buff can only be bested by a MNK buffing another MNK contribution wise, and they have no weaknesses outside of laggy Mudra.
    BRD - perfect. Needs no DPS boost as some may think, their utility, burst, and quite acceptable, mobile sustained make up for the low-end training dummy numbers.
    BLM - mostly perfect. UI MP ticks being on a personal timer rather than the main server timer, or a revert back to some leniency when switching from UI to AH, would be a nice buff but considering why they nerfed it I don't see it changing.

    If any changes, make the ice spells a part of their AoE, including B2 and Freeze. No respected BLM uses anything but F2 and Flare in AoE and I'm not sure that's in their original design.

    SMN - needs way more MP, and a little bit of a DPS boost (small, roughly 5%, preferably attached to pet or Fester so it avoids making multi-DoT situations too ridiculously strong). Needs an across the board MP cost reduction to DoTs, or failing that, make Ruin free. Yes I said it, make Ruin free. With the current resource management system (where MP song is a tragedy that should be avoided outside of progression) they should never go OoM unless they're playing wrong (R2 spam when R1 is appropriate, in a long fight) or DoTing an excessive amount of enemies, in which case the DPS boost would justify the OoM part.

    Also yes, make Tri-Disaster a thing. Absolutely worthless.

    WHM - mostly fine. While Shroud doesn't scale with their MP, as some have complained about, it's enough for the hardest content in the game with good management without Ballad. A small QoL buff I'd like is for their ACC cap to be loosened (inb4 WHM can't DPS in FCoB - they can, and their hit rate is gonna be terrible) since there's almost no incentive to run ACC gear like a SCH would.
    SCH - I won't deny, I think SCH is OP. Does it need nerfs? No. Do you still bring WHM + SCH to virtually every fight? Yes. Those things said ... do I think SCH has too many options and too much versatility/MP/ability to DPS compared to WHM? Yes. It's a touchy subject, SCH vs WHM.
    (6)
    Last edited by Sleigh; 12-02-2014 at 09:20 AM.