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  1. #11
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    DRG until they output AT LEAST equal or more DPS than Monk.

    While DRG have much less utility, they should have the most DPS.
    (0)

  2. #12
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Manaward takes a second before it actually kicks in and blocks the damage, plus the time to finish your cast and use the ability. You have to have it up before you get targeted, or else you're going to get hit.

    More than half a SMN's casts are instant, unless you are using Scathe like a mofo, you won't have the same mobility as a BLM.
    Quote Originally Posted by Skeith-Adeline View Post
    It's fallacious to think that we've the same movement ability as them.
    I don't think it's appropriate to bring up oral sex in this forum
    (4)

  3. #13
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Daweism View Post
    DRG until they output AT LEAST equal or more DPS than Monk.

    While DRG have much less utility, they should have the most DPS.
    Against dummies, or in actual fights? With 47 different oGCD attacks, DRG can put out some nice burst damage. DRG also has a short recast stun and a long range stun that is great on the few big things that aren't immune to stun.
    (0)

  4. #14
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    The DRG is pretty much behind in every single find when it comes to equally skilled people. A perfect example of this is one of my group members who was a DRG and a very skilled one at that. Basically, after going Ninja (week two of patch) he was doing around 30 more DPS than he was doing on his Dragoon (which he played since the game released). Same goes with MNK. MNK absolutely dominates in most fights. I don't understand how people can't agree that Dragoon needs to be buffed. It has less utility than MNK and Ninja and does less DPS. Seriously
    (4)
    Last edited by ViviAnimus; 12-01-2014 at 10:57 PM.

  5. #15
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Defteros View Post
    you don't have to save procs for movements.
    there is a reason we have swiftcast, surecast, and even Manawall and Manaward.
    And how exactly would surecast enable me to continue DPS while moving? Mitigating movement doesn't mean we have the same movement ability as them, and ignoring mechanics with Manaward/wall isn't really plausible in final coil. SMNs out deal us when it comes to DPSing while moving, even though it isn't resource effective.
    (1)

  6. #16
    Player
    Defteros's Avatar
    Join Date
    Jan 2014
    Location
    Italy
    Posts
    518
    Character
    Derek Hale
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by ViviAnimus View Post
    Surecast isn't a move to counter movement, mate. I can only think of one intstance where Manaward might be useful to counter movement. Not one for Manawall. This is Final Coil of course.
    I was talking more in general then focusing on Final Coil, since I have yet to set foot in it...
    the basic idea is that BLMs has a lot of useful spell that helps him preventing spell interruption, and manages cast while moving(or not having to move at all).

    yes, Surecast is not a counter movement spell.
    yet it is still situationally helpful ( I always use it at Xande before he makes everyone floating on air). BLM's problems are not only movements, but also spell interruption..
    (0)
    Did you see my badge? I'm a professional!

  7. #17
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by ViviAnimus View Post
    The DRG is pretty much behind in every single find when it comes to equally skilled people. A perfect example of this is one of my group members who was a DRG and a very skilled one at that. Basically, after going Ninja (week two of patch) he was doing around 30 more DPS than he was doing on his Dragoon (which he played since the game released). Same goes with MNK. MNK absolutely dominates in most fights. I don't understand how people can't agree that Dragoon needs to be buffed. It has less utility than MNK and Ninja and does less DPS. Seriously
    And they are getting a buff, my response was to "DRG until they output AT LEAST equal or more DPS than Monk."
    (0)

  8. #18
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by ViviAnimus View Post
    The DRG is pretty much behind in every single find when it comes to equally skilled people. A perfect example of this is one of my group members who was a DRG and a very skilled one at that. Basically, after going Ninja (week two of patch) he was doing around 30 more DPS than he was doing on his Dragoon (which he played since the game released). Same goes with MNK. MNK absolutely dominates in most fights. I don't understand how people can't agree that Dragoon needs to be buffed. It has less utility than MNK and Ninja and does less DPS. Seriously
    Nailed it, and anyone who tries to argue burst damage is invalid, what am i bursting down a lvl 50 mob in the open world? No, I raid coils and the fights are over 10 minutes long, all that matters is sustained overall dps, utility, and survivability which the Dragoon comes in last in each category.
    (0)

  9. #19
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    All this bad main stream thinking that Summoners have superior mobility...

    Let's line up the summoner spells:
    Bio - Instant
    Bio II - channeled
    Miasma - channeled
    Miasma II - instant, short ranged
    Shadow flare - channeled
    Ruin - channeled
    Ruin II - instant, 59% higher MP cost

    What would give summoners "superior mobility" would supposedly be the instant spells. There are only three spells that are instant: Bio, Miasma II and Ruin II. Bio is a DoT, which shouldn't be spammed at all and should not be clipped prematurely. Miasma II has to be in melee range. Most of the time walking for Miasma II is already lost walking back to your original position. Add in the fact it's actually less potent than Ruin (II) and should not be used unless in tandem with Contagion.
    Which leaves only Ruin II that's reliable to use for "mobility".

    This "mobility" is windowed, however. A summoner has to reapply DoTs frequently: Bio II every 30s, Miasma every 24s and Shadow Flare every 30s. The timing of application and re-application aren't static: You don't cast Bio II -> miasma -> Bio in this order every set interval in the fight. This makes the window for mobility - Window when summoners have no need to channel their DoTs - very irregular.

    Movement forces the summoner two things:
    Post-pone their DoT application: Which is a DPS loss
    Cast Ruin II more frequently: Which will cause MP issues. A case that's more obvious in FCOB.

    The exact same movement restrictions black mage have also applies to summoner. Except that Summoners don't have Aetherial Manipulation to cross great distances within one GCD window.
    (9)

  10. #20
    Player
    dday3six's Avatar
    Join Date
    Dec 2013
    Posts
    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Dragoon - Add raid utility

    Summoner - Address MP and stacked Spell Speed issues

    Ninja - Rework Mudras to allow weaving, let Goad target self
    (1)

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