Page 7 of 7 FirstFirst ... 5 6 7
Results 61 to 70 of 75

Hybrid View

  1. #1
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by StouterTaru View Post
    That was the point, give SMN enough MP that there is no OOM issue, and they will ask for more spell speed to get those extra ruins in.
    SS would be more beneficial if there are no mana issues but it still won't touch CHR or DET's affect on their DPS. With how they do DPS they'll never value SS until an inherent change in their mechanics.
    (0)

  2. #2
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Sen_Terrechant View Post
    SMN will never ask for spell speed, if anything we will ask for less.

    To elaborate: Our DoTs are not affected by spell speed, they will always tick every 3 seconds for the same amount of damage.
    Festers are not affected by spell speed, they are limited by the one minute aetherflow cooldowns.
    Shadowflare is not affected by spell speed.
    Our Pets are not affected by our spell speed.

    The only spell which spell speed 'improves' is Ruin. All it does is give us 1-2 extra Ruin casts. This is bad because Ruin is our absolute worst spell that we only use when we cant be doing something better.

    Oh and spell speed causes us to OOM faster. Not good.
    If i remember right it affect pet gcd as well.

    EDIT:nvm just check it and it does not affect the pet
    (0)
    Last edited by Sunako; 12-03-2014 at 06:02 PM.

  3. #3
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Sunako View Post
    If i remember right it affect pet gcd as well.
    It distinctly doesn't, as per a post by SE officials saying it's not intended to.
    (0)

  4. #4
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Removing Shoulder Tackle's stun would be nice. It's not really all that helpful (need to walk back to use, short duration of stun) and can be detrimental sometimes if you need to get to something quickly but don't want to build stun resistance. (e.g. Add in Levi EX, Dreadknights in T5, Ifrit HM)
    (0)

  5. #5
    Player
    Lawson_Grey's Avatar
    Join Date
    Mar 2014
    Posts
    56
    Character
    Lawson Grey
    World
    Behemoth
    Main Class
    Archer Lv 60
    I'd like to see Bards lose the damage penalty for singing Paeon/Ballad.

    It really sucks from a gameplay design point of view to penalize a player for trying to help their group.

    The songs themselves don't add all that much to gameplay. Foes is played 90% of the time. Ballad during progression/if a fight goes bad and lots of resses go out. Paeon pretty rarely, maybe once per fight without a ninja.

    There's no real reason to keep the damage penalty in place for two songs since the song you sing 90% of the time doesn't penalize you.
    (1)

  6. #6
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    I'd like to see brds play paeon... period.
    (0)

  7. #7
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Changes to Bard maybe
    Smn needs some adjustments as well.
    And what other adjustments? No Ninja Nerf would be nice
    (0)

  8. #8
    Player
    Id_Slayer's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Lacaan Vasiim
    World
    Cactuar
    Main Class
    Archer Lv 92
    Zophar, go shoot a test dummy for 7 minutes and tell me when your TP runs out. Then go do T8 and tell me how long the fight is. There is no mechanic in t8 where there is an invulnerability period or a period where you have to stop DPS, so you should be TP starved at the same point in time as you were shooting the test dummy. If you have TP, it's because at some point in time you are not using GCD shots and are unware of it.

    Or, you have enough crafted/melded gear pieces to remove the useless skill speed stats on some of our tome/coil gear drops. Which is outside the norm. most people cannot afford crafted/penta melded gear. :O

    Anyone have thoughts on war and/or parry adjustments?
    (0)

  9. #9
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    I really want to share something and that is the difference Weapon Damage makes to different classes. To it always seemed that melee DPS their damage scales a lot higher than caster DPS causing a bigger gap. I currently have the High Allagan staff. Let's just say that I was about 30-40 DPS behind our eaqually geared Ninja. Now that the Ninja has his ilvl 130 weapon he is doing like 80 DPS more than I am doing. It's like his DPS increased by at least 30. I feel that when I will get my 130 weapon, my DPS will only inscrease by 15 perhaps. It has always been like that. Is it just me or ... ?
    (0)

  10. #10
    Player
    ilmynasa's Avatar
    Join Date
    Oct 2013
    Posts
    37
    Character
    Corda Syu
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    The JP SMN discussion thread has a some awesome suggestions for SMN.

    First, change pet crit proc to mana regen.
    The main problem with SMN right now for the limit on dps is mana issue. I can't afford to use RuinII during movement because that will drain my mana so fast.

    Another suggestion would be egis benefiting from foods.
    There is no reason why we uses the same equipment as BLM, but are forced to top our acc to that of a melee, without food, so that our pets would have 100% accuracy.
    Also we don't benefit 100% from the food as the other classes.
    Say our pet does approximately 30% of our total DPS and us ourselves do the other 70%. A food buff that increases your DPS by 20% would only increase a SMN's dps by 70%*20%, 14%, where everyone else gets the full 20%. This isn't fair, and the gap between the SMN and rest of class increases as food buff becomes increasing better with new crafts.

    Of course there's also the auto attack issue but I don't think a lot of ppl use it.
    (0)

Page 7 of 7 FirstFirst ... 5 6 7