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  1. #1
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    I do believe Bard is not scaling properly, and they're getting further behind all jobs as each progression patch comes out. They mainly need a WD modifier patch (or increase their WD up), or bring back their original potency. Their numbers are okay this patch, but it's only getting worse.
    (1)

  2. #2
    Player
    Id_Slayer's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Lacaan Vasiim
    World
    Cactuar
    Main Class
    Archer Lv 92
    WAR- Parry traits/buff. I know they mentioned they wanna do this. Parry should proc extremely often, 1 in 3 or one in 5 chance. Or force internal hit counter so 1 in every x hits is parried, for a forced minimum % of hits blocked. Foresight trait, damage parried is absorbed as HP. full amount. 1k hit - parried for 10%, war gets 100 hp back.

    BRD- stable footing. toggles like cleric stance. 10-15% movement speed reduction when active. Increases DPS.(flat %, CRIT rate, or something fancy like auto-attacks have 30-50% chance to double-attack).
    (0)

  3. #3
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    If they were gonna buff brd dps, and I had my choice of how, I'd want them to (and this is probably the only time I'll ever say this) borrow from FFXI and bring back the "sweet spot." Straight damage boost is boring. Give us damage only if we're actively keeping the right distance away to upkeep it
    (0)

  4. #4
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Summoner definitely needs an adjustment. Despite having no utility in Raids the Summoner's Damage is slightly higher or equal to Bards with the same ilvl. Summoner's dps should be significantly higher than the Black Mage because Black Mage's have three utility moves that are useful Manawall, Apocatastasis and Aetherial Maniplulatin. Also Black Mage is Single Target and AoE King. What utility does Summoner have that warrants such weak dps a useless battle resurrection which if Summoner's have to use during a Raid means it's time to wipe.
    (0)

  5. #5
    Player
    dday3six's Avatar
    Join Date
    Dec 2013
    Posts
    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Akiza View Post
    Summoner definitely needs an adjustment. Despite having no utility in Raids the Summoner's Damage is slightly higher or equal to Bards with the same ilvl. Summoner's dps should be significantly higher than the Black Mage because Black Mage's have three utility moves that are useful Manawall, Apocatastasis and Aetherial Maniplulatin. Also Black Mage is Single Target and AoE King. What utility does Summoner have that warrants such weak dps a useless battle resurrection which if Summoner's have to use during a Raid means it's time to wipe.
    If Virus and Eye for an Eye are not utility, then are they? Summoner does have issues which could be looked into, but saying they have no utility, while in paragraph as mentioning Resurrection is just nutters.
    (0)

  6. #6
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by dday3six View Post
    If Virus and Eye for an Eye are not utility, then are they? Summoner does have issues which could be looked into, but saying they have no utility, while in paragraph as mentioning Resurrection is just nutters.
    Ignore Azika. They are basically shunned by most of the SMN community.

    I do think however SMN are in a not-so-good spot at the moment. Many of the fights are basically dummy fights with constant uptime, their 'good' DPS rotation drains mana super fast, and their utility isnt very useful in many of the fights.

    E4E and Virus are good, but the healers can handle that. Not to mention BLM gets both as well.

    Battlerez should be done by the healers who actually have the piety to do it, as SMN has the lowest mana pool in the game with no way aside from crafted gear to augment it.

    Finally we have a massive amount of required spell speed on our gear this patch, wth SE?
    (1)
    Last edited by Sen_Terrechant; 12-03-2014 at 09:07 AM.

  7. #7
    Player
    DenebPunkin's Avatar
    Join Date
    Jan 2014
    Posts
    154
    Character
    Deneb Punkin
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Sen_Terrechant View Post
    Ignore Azika. They are basically shunned by most of the SMN community.

    and their utility isnt very useful in many of the fights.

    E4E and Virus are good, but the healers can handle that. Not to mention BLM gets both as well.
    I find it funny you would say that about Akiza yet say exactly what she conveyed about SMNs.
    (0)

  8. #8
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    I simple buff to Piety for SMN would fix the MP issues, just 500 more MP would give another 200 MP/minute in battle on top of the extra 500 before you run dry. Of course, then SMN would be asking for more spell speed.
    (0)

  9. #9
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by StouterTaru View Post
    I simple buff to Piety for SMN would fix the MP issues, just 500 more MP would give another 200 MP/minute in battle on top of the extra 500 before you run dry. Of course, then SMN would be asking for more spell speed.
    SMN will never ask for spell speed, if anything we will ask for less.

    To elaborate: Our DoTs are not affected by spell speed, they will always tick every 3 seconds for the same amount of damage.
    Festers are not affected by spell speed, they are limited by the one minute aetherflow cooldowns.
    Shadowflare is not affected by spell speed.
    Our Pets are not affected by our spell speed.

    The only spell which spell speed 'improves' is Ruin. All it does is give us 1-2 extra Ruin casts. This is bad because Ruin is our absolute worst spell that we only use when we cant be doing something better.

    Oh and spell speed causes us to OOM faster. Not good.
    (1)

  10. #10
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Sen_Terrechant View Post
    SMN will never ask for spell speed, if anything we will ask for less.

    ...

    Oh and spell speed causes us to OOM faster. Not good.
    That was the point, give SMN enough MP that there is no OOM issue, and they will ask for more spell speed to get those extra ruins in.
    (0)

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