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  1. #1
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    PLD - should be slightly more TP efficient, these guys run out way too fast with no means of recovery unless MTing and actively able to afford Shield Swipe.
    WAR - mostly perfect, CD timers work well for most encounters and their one flaw, Storm's Eye not lasting long enough to get in IB/Fracture/any other move without it dropping, got buffed. I don't even want a Holmgang buff, HG is better in most ways but the CD timer on Holmgang lets you use it more often (useful when undergeared and considering mega-attack timers).

    MNK - a little too OP right now, all things considering. Doesn't need nerfs IMO but if anyone had to be cut down it'd be MNK. A slightly shorter PB timer would be a nice QoL buff, for wipes (starting without PB is a huge hit) and for the occasional fight you drop GL3 constantly. Also a huge dungeon buff, where they need QoL help the most.
    DRG - needs more DPS, positional leniency, and MDEF ... oh wait we're getting all those things.
    NIN - I agree with a slight DPS nerf and TP nerf that the patch will be putting out. NIN when counting the raid buff can only be bested by a MNK buffing another MNK contribution wise, and they have no weaknesses outside of laggy Mudra.
    BRD - perfect. Needs no DPS boost as some may think, their utility, burst, and quite acceptable, mobile sustained make up for the low-end training dummy numbers.
    BLM - mostly perfect. UI MP ticks being on a personal timer rather than the main server timer, or a revert back to some leniency when switching from UI to AH, would be a nice buff but considering why they nerfed it I don't see it changing.

    If any changes, make the ice spells a part of their AoE, including B2 and Freeze. No respected BLM uses anything but F2 and Flare in AoE and I'm not sure that's in their original design.

    SMN - needs way more MP, and a little bit of a DPS boost (small, roughly 5%, preferably attached to pet or Fester so it avoids making multi-DoT situations too ridiculously strong). Needs an across the board MP cost reduction to DoTs, or failing that, make Ruin free. Yes I said it, make Ruin free. With the current resource management system (where MP song is a tragedy that should be avoided outside of progression) they should never go OoM unless they're playing wrong (R2 spam when R1 is appropriate, in a long fight) or DoTing an excessive amount of enemies, in which case the DPS boost would justify the OoM part.

    Also yes, make Tri-Disaster a thing. Absolutely worthless.

    WHM - mostly fine. While Shroud doesn't scale with their MP, as some have complained about, it's enough for the hardest content in the game with good management without Ballad. A small QoL buff I'd like is for their ACC cap to be loosened (inb4 WHM can't DPS in FCoB - they can, and their hit rate is gonna be terrible) since there's almost no incentive to run ACC gear like a SCH would.
    SCH - I won't deny, I think SCH is OP. Does it need nerfs? No. Do you still bring WHM + SCH to virtually every fight? Yes. Those things said ... do I think SCH has too many options and too much versatility/MP/ability to DPS compared to WHM? Yes. It's a touchy subject, SCH vs WHM.
    (6)
    Last edited by Sleigh; 12-02-2014 at 09:20 AM.

  2. #2
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Last time I checked, Foresight wasn't really good either for Warriors. Let's hope they reconsider its effect, sometime, somehow.
    (0)

  3. #3
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    BLM need firestarter proc to stack twice. So you can store them for when you know you'll move soon aswell as fixing wasting firestarter procs
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    SMN - To be honest, there are a huge number of adjustments I'd like to see, but mostly I'd just have to say a higher effective mana uptime (via reduced mp costs, greater Energy Drain returns, or whatever) and use of Spell Speed.
    BLM - None especially needed. If jobs are actually internally diversified come Heavensward there are some changes I'd like to see, but until then they seem just fine.
    Ninja - faster Shukuchi movement. Drop poison bonus damage from 20% to 18%. Reduced Raiton damage with range in PvP (100% at 5 yalms, roughly 60% at max). Touch nothing else. MNK speed w/o MNK Tp costs will just make Bards hate Nin.
    Monk - good; can possibly reduce some flat damage by a minute amount and reduce PB CD in its place in a way by which ideal rotational (as opposed to recovery) usage makes back that loss, or change the way PB or GL works slightly to improve uptime and reduce MNK's niching (similar to BLM issues).
    DRG - buffs coming, hopefully more interesting than BLM's, but unlikely
    WHM/SCH - Fine; WHM may ideally outpace SCH at upper gear limits, but is unlikely to ever 'outworth' it, especially given SCH utility and greater ease of dps.
    War/PLD - Fine; similar to above. Both could afford to be more versatile and unique in their own ways, but that's for later pipe-dreams, most likely.
    (0)
    Last edited by Shurrikhan; 12-02-2014 at 02:56 PM. Reason: *Spell speed* v.v

  5. #5
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    That moment when you had an entire essay, and your Chrome crashes.
    (0)

  6. #6
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Only thing I'll say is, follow your own words.

    "Read entire posts, not parts that would be beneficial for you or your message you're trying to carry through."

    Seriously. Can't believe you're saying that a BLM has the same movement ability as a SMN. Our DPS halts, yours continues.
    (0)

  7. #7
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Hmm, perhaps I can make another thread about Mobility, SMN and BLM so this thread doesn't further derail.
    (0)

  8. #8
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    I've always played brd in t8. I always play to my highest potential, keeping straight shot and dots up 100% of the time, making use of every straighter shot proc, and using invigorate the second it's off cooldown, starting with the first one right after I dip below 600tp. I have never, ever had to use paeon. I'm not saying I never came close to running out, I'm just saying that I never actually did. Granted, I've also never had a mnk in t8 with me. That I'm sure would have changed things, but again, mnk is the exception to the rule, being the only physical dps without access to invigorate.
    (0)

  9. #9
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zophar View Post
    That I'm sure would have changed things, but again, mnk is the exception to the rule, being the only physical dps without access to invigorate.
    ...yes, it does. It's not enough though. Not enough to dragoons either, even though they have it traited.
    (0)

  10. #10
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    I don't know what to say. The drg and nin in my static never had a need of paeon, and neither have I maybe our dps is just high enough to beat the tp bleed. Only songs I've ever needed to cast were requiem as often as possible for our blm and smn, and occasionally a ballad if things went wrong.
    (0)

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