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  1. #1
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    A Summoner has a lot more freedom to move, it's that simple. As a BLM moving means not casting which means it can accumulate to quite a lot of spells that are missed. Even moving a little accumulates over the long run. Summoners on the other hand when they have to move can use Ruin II. You don't have to spam it, but you don't lose DPS whereas a BLM you do. While you move as a SMN your pet is still attacking, your dots are still going, and you just have to use ruin II to make up for the damage. Black Mages on the other hand, when having to move, miss out on a lot of spells if movement is excessive. You can negate movement by using cooldowns and so on, but the options are limited. We do have AE which is a great move, but even when using that, you still miss out on spells casted. Summoner doesn't have this problem or it's much rarer because it spends a lot of time using ruin which can easily be replaced with ruin II. Fair enough, you'll have to apply dots too, but in comparison to BLM, it's a laugh, really.
    (3)
    Last edited by ViviAnimus; 12-01-2014 at 11:58 PM.

  2. #2
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    As others have mentioned, SMN is much more limited as far as movement then people think. SMN is having very noticable MP constraints in 2.4. In pretty much any one of the new fights a SMN using his/her optimal rotation (weaving in ruin II for GCDs and using miasma II with contagion), is going to result in the SMN becoming MP starved. Using ruin II during a dodge is going to drain you even faster. If your DoTs are falling off and you have to move, it is also going to result in a DPS loss.
    (2)

  3. #3
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    What is everybody's opinion on Monks and Bards?
    (0)

  4. #4
    Player
    Akamu_Aniketos's Avatar
    Join Date
    Apr 2011
    Posts
    93
    Character
    Akamu Anikatos
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Skeith-Adeline View Post
    What is everybody's opinion on Monks and Bards?
    Monks plays like a thief and I'm sick of it. I don't feel like a Monk in this game.
    (0)

  5. #5
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Skeith-Adeline View Post
    What is everybody's opinion on Monks and Bards?
    Wouldn't change a single thing about bard.
    (1)

  6. #6
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I believe Bards are more than fine but many people are asking for buffs on Bards. Was wondering if anybody else felt this way and why
    (0)

  7. #7
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Skeith-Adeline View Post
    I believe Bards are more than fine but many people are asking for buffs on Bards. Was wondering if anybody else felt this way and why
    I think it's because a lot of people want to play a DPS class with a bow. BRD has extremely high raid wide utility. They sacrifice some DPS for their utility. Some BRD's think that they're DPS should be higher.
    (0)

  8. #8
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Shurrikhan View Post
    This is also true of every physical job except a skill speed Monk. I don't see why that should keep the Ninja alone from being unable to receive its Goad. ...Except that it would be the only melee not to require a Bard, but then, what group doesn't bring a Bard, let alone goad it?
    What content is this that ever requires paeon? If the answer is Final coil, then I'll have to ask you to forgive my ignorance as I have not participated in it yet. In any case, short of final coil, there is nothing, not a single bit of content in the entire game in which a job with invigorate ever needs paeon unless A: it's a giant AoE fest (like pre echo t4) or B: you have screwed up, either by dying, or by not making correct use out of invigorate. Even in the incredibly TP intensive T8, invigorate is more than sufficient to get you through the entire fight. Really, the only jobs that should ever -need- goad are mnk, pld, and war.
    (0)

  9. #9
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sequora View Post
    I think it's because a lot of people want to play a DPS class with a bow. BRD has extremely high raid wide utility. They sacrifice some DPS for their utility. Some BRD's think that they're DPS should be higher.
    I think brd is fine where it's at. If you play the job well, keep your dots up 100% of the time, use all your cooldowns right and aren't loaded down by piles of acc and skill speed instead of det and crit (like all those full auroral brds) you can be right up there with the big boys. Yes, head to head, brd does less dps than the other pure dps jobs, but the ability to move freely without losing anything more than a few auto attacks, tends to edge us back up. It's not uncommon for a brd to be near the top on any fight with a lot of dodging/mechanics, unless you find yourself needing to use ballad.
    (0)

  10. #10
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    The only adjustment for now I see for summoners is tri-disaster due to it's high MP cost and piss poor potency at the cost of a slightly longer bind against blizzard II. The same could be said for Miasma II....just a lil bit. If they were to buff tri-disaster I don't mind the reduced bind effect, but I really want that ability to be useful for something.
    (0)

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