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  1. #1
    Player
    314159265358979323846264338327's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    209
    Character
    Amazon Dotcom
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    Once upon a time the PS3 couldn't even handle having a focus target. Literally just a tiny little UI element and the console was like "LOLNOPES".

    The current maps in FINAL FANTASY XIV are not only massive, but allow for seamless passage across wide expanses of the realm.
    In order to maintain this seamlessness, however, we were forced to heavily reuse assets, resulting in static, repetitive areas.
    To provide our users with areas that feel fresh and dynamic throughout the extended lifespan of the game, we are both revamping and redesigning area maps. We hope that this, in turn, will equate to increased opportunities for adventure.
    • Abolishing seamless areas to allow for more dynamic map design
    • Implementing at least three unique themes to each area
    • Complete overhaul of enemy and object placement using revamped development tools
    We will continue to balance and improve existing maps to ensure an exciting, stress-free experience while playing during the months leading up to the unveiling of the new Eorzea.
    Meanwhile, there are other MMOs out there that do exactly what they claim to have wanted to do, but being purely open world. You can have dynamic areas that are vastly different from one another in an open world environment, without needing to smash everything down into tiny zones.

    Unless, of course, you throw a PS3 into the mix.
    (4)
    Last edited by 314159265358979323846264338327; 12-02-2014 at 08:14 AM.