Quote Originally Posted by UltimateAoe2 View Post
Inventory space was not the reason why PS3 is limited. It's already been said that, by adding more inventory space to everyone, it would pose a problem on the server, resulting in longer load times (via teleports, retainers....think 1.0? Maybe not that hard.)
The only thing that is limited concerning displaying inventories is the way items are represented. They responded to a query in a LftP concerning the way items show-up on player inventories and the like. Users wanted these icons to be changed to words instead and such.

Yoshida responded that, while it was indeed possible to do so and that the servers could allow this to happen, the terms that make up words actually take up more memory to display than the picture icons do, and the PS3, in question, was not able to do this without resulting in stress being produced, much more than simple FPS drops, and this was due to the amount of RAM available.

It is partly for this reason that glamours were made in the form of prisms. They essentially killed 2 birds with 1 stone: in introducing these prisms, they not only made crafters relevant again (for economic-related purposes) but also to allow the PS3 client to allow glamours to be used. In most MMOs, you simply drag items you want glamoured into "vanity slots" that were also on the same window, if not a different one. However, the PS3 cannot display these icons in tandem with current equipped weapons and armor AND cycle through personal/retainer inventories. All of these are already loaded into memory.

In a sense, it's not really a big deal, but they basically had to work AROUND this issue on PS3; so, it's not really a restriction, but, at the root, it may be so.