Quote Originally Posted by Kaisha View Post
Doesn't fix the blatant LoD pop-in, the terrible framerate, the lack of any good HUD functionality, the blurry resolution., and the model display limit.
Aside from HUD and Maximum characters displayed, rest of those fall under graphics settings and even at at lowest settings, game is still playable and has no negative impact on servers or other players. As far as frame rate making game unplayable, I had no issue beating titan ex on ps3 with a mnk and I'm no where near considered a hardcore raider, sounds more like a latency issue to me when I hear this issue come up, most likely attributed to level3.

How does a person having blurry resolution on their end, hold back game on your end? I think many of you are incorrectly attributing poor graphics on client end, to restrictions on server end. A little bit of game design info for you, when you're designing content, you initially design it for the highest possible settings, then you start to reduce quality till you reach a performance level that is acceptable. You can always tone down graphics to increase performance, just a matter of how much quality your willing to sacrifice.


Areas where PS3 memory limits are most obvious are raid sizes since each character model has to have data retrieved from servers, translated by client, then rendered onto your screen. That data will include information such as character stats, collisions detection, X/Y/Z location, etc. That data is constantly being retrieved by your client, and your character data is constantly being sent to SE servers, that is where the main Memory issues lay. PS3 can only handle juggling about 30 data sets of combined players+npc before it has to start restricting data flow and stop retrieving data on excess characters. This is also why UI/HUD elements are restricted since settings for every window is part of those data packets constantly being sent.

I'll reiterate though, any limitations that are strictly limited to client end, have no impact in regards to holding back the game.