The main notable hindrance of the PS3 currently for future game design is no large scale content. Why? PS3 only renders roughly 30 models max, and alliances take up 24 of those slots already. You already see the problem in effect in CT on the second boss when it cuts out the pots or distant adds just to keep within the limit.

Who also knows how much time they spend during development to ensure all the content they're creating fits within the restraints of the PS3's hardware.