Results 1 to 10 of 111

Hybrid View

  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    That they change the seemless maps into zones they announced since 2011 in the first 2.0 announcement.

    The current maps in FINAL FANTASY XIV are not only massive, but allow for seamless passage across wide expanses of the realm.
    In order to maintain this seamlessness, however, we were forced to heavily reuse assets, resulting in static, repetitive areas.
    To provide our users with areas that feel fresh and dynamic throughout the extended lifespan of the game, we are both revamping and redesigning area maps. We hope that this, in turn, will equate to increased opportunities for adventure.
    • Abolishing seamless areas to allow for more dynamic map design
    • Implementing at least three unique themes to each area
    • Complete overhaul of enemy and object placement using revamped development tools
    We will continue to balance and improve existing maps to ensure an exciting, stress-free experience while playing during the months leading up to the unveiling of the new Eorzea.
    http://wdl.square-enix.com/ffxiv/dow...Outline_EN.pdf

    Quote Originally Posted by Renik View Post
    And going back to beta, when we asked for more emotes and things like other mounts as companions, SE said no because memory limitations... well which memory? the memory saved in the servers for a few animations is not a problem, a PC doesn't have memory limitations unless it's too old, and the new generation of consoles are just like PCs.
    This was also no PS3 limitation, because we have a lot of mounts and new emotes. it was more a beta limitation (don't bring all stuff before the launch).
    And for other mounts as companions, they say no because there were no plans to bring other companions than GC Chocobo and self-breeded Chocobos (coming with golden saucer, i think) for this.
    (1)
    Last edited by Felis; 12-01-2014 at 07:41 PM.

  2. #2
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Felis View Post
    This was also no PS3 limitation, because we have a lot of mounts and new emotes. it was more a beta limitation (don't bring all stuff before the launch)
    Sorry i wasn't clear enough, back then, people asked for emotes to interact with our companions, but SE answered that they couldn't give chocobos more animations because its memory range was already full, and again, this memory limitation exist only on low spec machines, aka PS3.

    Quote Originally Posted by Cutie_McSnuggles View Post
    I cannot facepalm hard enough every time I see people say this.
    I hope that facepalm is hard enough to put you brain to work, so you can tell us why are you mistreating yourself every time you see something like that.
    (1)
    Last edited by Renik; 12-01-2014 at 09:58 PM.

  3. #3
    Player
    314159265358979323846264338327's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    209
    Character
    Amazon Dotcom
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    Once upon a time the PS3 couldn't even handle having a focus target. Literally just a tiny little UI element and the console was like "LOLNOPES".

    The current maps in FINAL FANTASY XIV are not only massive, but allow for seamless passage across wide expanses of the realm.
    In order to maintain this seamlessness, however, we were forced to heavily reuse assets, resulting in static, repetitive areas.
    To provide our users with areas that feel fresh and dynamic throughout the extended lifespan of the game, we are both revamping and redesigning area maps. We hope that this, in turn, will equate to increased opportunities for adventure.
    • Abolishing seamless areas to allow for more dynamic map design
    • Implementing at least three unique themes to each area
    • Complete overhaul of enemy and object placement using revamped development tools
    We will continue to balance and improve existing maps to ensure an exciting, stress-free experience while playing during the months leading up to the unveiling of the new Eorzea.
    Meanwhile, there are other MMOs out there that do exactly what they claim to have wanted to do, but being purely open world. You can have dynamic areas that are vastly different from one another in an open world environment, without needing to smash everything down into tiny zones.

    Unless, of course, you throw a PS3 into the mix.
    (4)
    Last edited by 314159265358979323846264338327; 12-02-2014 at 08:14 AM.