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  1. #11
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    That they change the seemless maps into zones they announced since 2011 in the first 2.0 announcement.

    The current maps in FINAL FANTASY XIV are not only massive, but allow for seamless passage across wide expanses of the realm.
    In order to maintain this seamlessness, however, we were forced to heavily reuse assets, resulting in static, repetitive areas.
    To provide our users with areas that feel fresh and dynamic throughout the extended lifespan of the game, we are both revamping and redesigning area maps. We hope that this, in turn, will equate to increased opportunities for adventure.
    • Abolishing seamless areas to allow for more dynamic map design
    • Implementing at least three unique themes to each area
    • Complete overhaul of enemy and object placement using revamped development tools
    We will continue to balance and improve existing maps to ensure an exciting, stress-free experience while playing during the months leading up to the unveiling of the new Eorzea.
    http://wdl.square-enix.com/ffxiv/dow...Outline_EN.pdf

    Quote Originally Posted by Renik View Post
    And going back to beta, when we asked for more emotes and things like other mounts as companions, SE said no because memory limitations... well which memory? the memory saved in the servers for a few animations is not a problem, a PC doesn't have memory limitations unless it's too old, and the new generation of consoles are just like PCs.
    This was also no PS3 limitation, because we have a lot of mounts and new emotes. it was more a beta limitation (don't bring all stuff before the launch).
    And for other mounts as companions, they say no because there were no plans to bring other companions than GC Chocobo and self-breeded Chocobos (coming with golden saucer, i think) for this.
    (1)
    Last edited by Felis; 12-01-2014 at 07:41 PM.