The PS3's hardware limitations are most certainly holding things back.
The PS3's hardware limitations are most certainly holding things back.
512mb of shared system/video memory is distinctly holding this game back. It's why they can't put more UI items on screen at once which limits TP displays, and any additional displays. It limits how many people can be on screen at once creating issues around fates and hunts. It limits the size the areas can realistically be.
It limits all kinds of features when you only have that much ram. To put it in perspective the ps4 has 8gigs of ram with 4 dedicated to the system. So you get 8x the ram for gaming. PC's themselves have potentially even more than that.
They're not holding things back as much as:
Yoshida: "I don't want to do this."
Other Devs: "We don't want to do this."
Yoshida: "I want to develop this game with people who never touched MMORPGs before in mind."
PS3 limitations hold far less back than flatout direct design decisions not relating to hardware. Also, anyone that says Area Size is due to PS3 limitations are making things up - Not only did Yoshida say he scaled areas back in order to give them proper themes, but that the expansion will have rather huge zones.
By the way, did you know? The XIV expansion will be released while the PS3 and PS4 is still supported?
Look at that open window and the logic flying out of it. Anyway, the only constraint the consoles will ever have is things relating to memory that's largely fluff that no one cares for after a week anyway. They drop console support, you still have:
"We don't want to do this."
To deal with.
Last edited by Tupsi; 12-02-2014 at 02:27 AM.
A) That's a very different discussion that what the op was getting into.PS3 limitations hold far less back than flatout direct design decisions not relating to hardware. Also, anyone that says Area Size is due to PS3 limitations are making things up - Not only did Yoshida say he scaled areas back in order to give them proper themes, but that the expansion will have rather huge zones.
B) The areas where scaled back to give a distinct theme yes in part, but they aren't bigger than are because of memory issues as well. All those thematic pieces take up memory and that directly limits the size of the map. Just because a thematic reason was listed doesn't for a second change the 512mb limit of the system that directly limits area sizes. Did you ever wonder why Coerthas was the biggest map? Have you ever noticed it has less overall detail than the other maps since it's mostly white snow and rocks? There is a trade off.
So? Yoshi also said they have plans to drop it sometime after the first expansion pack based upon current usage and upgrade statistics.
They've repeatedly said the UI can't be expanded anymore on the ps3 due to memory issues.
Every new feature that is big they've mentioned ps3 issues.
It's not just design decisions holding the game back. You need to remember that those design decisions are made in part due to the memory limitations. You can't separate them into two different things because they are intrinsically connected.
Those graphical assets take up memory. Which the ps3 is very low on. Add too many beards and now the average character requires more polys and therefore more memory. Graphical assets must take up ram to be used so any assets that add to memory directly contribute to the problem. Try to remember that they shrunk miq'ote butts for two reason. One was so that making new gear was easier across races, but if I remember correctly it was also mentioned that it helped put more on screen at once. That would be due to fewer poly's being used. Beards would be like bringing those butts back.
Doesn't matter what FFXI did here since inventory is a server memory issue. The only way it's limited on the system is how many inventory slots can be displayed at once. Even FFXI had to split inventory into multiple different types of inventory in order to manage all that inventory on the limited system memory of the ps2.
You are very severely underestimating memory issues across the board when it comes to the ps3 and how those limits affect nearly everything about this game.
Last edited by Tiggy; 12-02-2014 at 06:22 AM.
I agree, also depends on which HDD size you are using and what else is saved there that could cause loads. I have one of the first generations of PS3 and I had to remove/ uninstall lots of saved games to keep sufficient space. I would be mostly interested to know about performance issues that Dev might highlight. At the same time I thank OP and the champs that responded, lots of technical advises which I will keep referring too.
As for display, a definite yes, PS3 is upscaling HD and not loading true HD. You & I should find huge difference with display in PS4 or at least that's what my friends keep tell me.
Last edited by BraveheartRamo; 12-02-2014 at 03:49 AM.
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