We cannot have extra inventory storage and even BEARDS due to data limitations from how the PS3 is holding things back. Then again, my characters don't need beards lol
We cannot have extra inventory storage and even BEARDS due to data limitations from how the PS3 is holding things back. Then again, my characters don't need beards lol
Inventory space was not the reason why PS3 is limited. It's already been said that, by adding more inventory space to everyone, it would pose a problem on the server, resulting in longer load times (via teleports, retainers....think 1.0? Maybe not that hard.)
Incorrect. You can't have beards because they'd have to go back and redo quite a bit of graphical assets - Nothing to do with limitations. Explain why the majority of PC Only MMOs out there has a fairly small character creator? Including in the facial and body hair realm of things?
I'll wait.
By the way, FFXI currently has 320 inventory slots that's actively on your character - It's a PS2 MMORPG.
Lower framerate affects your input latency, which may result in a DPS loss. I know Twintania was quite annoying when I healed on PS3 because the game would drop my inputs when trying to cycle through the party list quickly to toss out heals.
I play with 7 others, and some of the end game raids are quite busy visually (mob names are huge, some arenas have glows, a lot of them use similar colours, etc) which makes it harder to see things for lower resolutions where it all starts to blend together, even with effects filtered.How does a person having blurry resolution on their end, hold back game on your end?
You're handicapping your potential output by playing on a PS3, it doesn't matter how great of a player you are, which was the same case for playing XI on a PS2.
Again, all I'm seeing is client side arguments, how is slightly reduced dps, or someone else having an issue reading a mobs name holding back your client? Yes, we've already verified the areas in which PS3 memory affects people playing on that client, but aside from 30+ man content, and more UI features, how is someone else playing on PS3 holding everyone else back?Lower framerate affects your input latency, which may result in a DPS loss. I know Twintania was quite annoying when I healed on PS3 because the game would drop my inputs when trying to cycle through the party list quickly to toss out heals.
I play with 7 others, and some of the end game raids are quite busy visually (mob names are huge, some arenas have glows, a lot of them use similar colours, etc) which makes it harder to see things for lower resolutions where it all starts to blend together, even with effects filtered.
You're handicapping your potential output by playing on a PS3, it doesn't matter how great of a player you are, which was the same case for playing XI on a PS2.
The real answer?Again, all I'm seeing is client side arguments, how is slightly reduced dps, or someone else having an issue reading a mobs name holding back your client? Yes, we've already verified the areas in which PS3 memory affects people playing on that client, but aside from 30+ man content, and more UI features, how is someone else playing on PS3 holding everyone else back?
It's not holding anyone back.
It /may/ hold THE PERSON PLAYING THE PS3 BACK, but there is absolutely no way it can hold people back. I play on a PS3 occasionally (READ: OCCASIONALLY.) and I can raid in SCoB | FCoB just fine.
People think that, if you're on a PS3, and when you go into titan EX or any "Hard Raid", you'll be the first one to die. This is incorrect, peeps. It depends on the player and whether if they want to think ahead, for example, "Oh, I'm kinda getting a little bit of FPS lag, so I should probably move before the next move becomes active [I.E: Run before a plume happens.])
This is my experience, and I'm totally open to other's opinions.
Goddamn character limit.
Concerning the XI inventory bit, that's actually not true. Only 160 slots are active at one time and only 80 of those are loaded up-front. The other 80 is selectively chosen when you cycle thorough the Mog Sack, Wardrobe, or other in-game inventory, such as in the Mog House or via an NPC that deals with storing leveling gear or AF sets.
The reason for this is that there is an imposed limit on the inventory due to a combination of the available amount of RAM on the PS2 allocated to item inventory AS WELL as the server itself. Both would cause unintended stress if they simply allowed the amount of items displayed to be increased.
For this reason, every time you zone in on a new area, at the top right, there is an item bag icon that loads and tells you when all available item inventories are prepped by the server.
As a side note, the development team wanted to increase the amount of words in the user translation dictionary, but they specifically stated that the PS2's RAM, in question, only allowed a certain amount of words to be pre-loaded into its RAM. That being said, they decided to eliminate rarely-used words and replaced them with Seekers of Adoulin-related terms and such. PC users are also affected by this, as the Dev. Team stated they wanted PS2 users to also deal with all available terms; users on PS2 would not be able to see new terms by PC or 360 users if they gave them only to the latter.
160 active via Inventory/Mog Case, most of it wasted on gearswaps.
Meanwhile XIV has 100 onhand inventory, and 300 slots for gear via the armoury system.
Congrats, you just lost DPS having to do extra moving earlier as a result of your choice of platform. Now amplify this more on fights that are very tight on DPS checks rather than old content, and the problems with the PS3 become more notable in your performance which in turn affects the people you're running with.
Except that the hardest content in 2.XX was beaten with ilvl110 gear, if high end PC gamers can meet the dps checks for all the turns of final coil in ilvl110, a single PS3 player in ilvl120+ should have no issues keeping up, irregardless of frame rates and loss of uptime.Congrats, you just lost DPS having to do extra moving earlier as a result of your choice of platform. Now amplify this more on fights that are very tight on DPS checks rather than old content, and the problems with the PS3 become more notable in your performance which in turn affects the people you're running with.
So you're saying PS3 users having to overgear to do content to a similar efficiency of hardcore PC players is not a real problem?Except that the hardest content in 2.XX was beaten with ilvl110 gear, if high end PC gamers can meet the dps checks for all the turns of final coil in ilvl110, a single PS3 player in ilvl120+ should have no issues keeping up, irregardless of frame rates and loss of uptime.
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