I wouldn't worry too much if they ever decide to drop PS3 support it will just shift to PS4 limitations.
 
			
			
				I wouldn't worry too much if they ever decide to drop PS3 support it will just shift to PS4 limitations.



 
			
			
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It just seems like the same old thing just like back in FF11
PC players hating on PS2. thing is FF11 is still supporting PS2
just change out PS2 for PS3, and in a few years PC Elitist players will say the same thing about PS4
PS2 Launch - 2000
FFXI Launch - 2003
PS3 Launch - 2006
FFXIV Launch - 2013
See the problem? PS2 hardware was far more advanced for its time to handle a game like FFXI. FFXIV should have never released on PS3 to begin with. It's outdated junk that most developers have ditched by now. It's time for SE to do the same thing.


 
			
			
				exept the ps3 have 256mo of ram.... and believe me it's a huge stop for many feature.
it's easy to check how many memory use recent game for see how it can become a trouble.
the hardware hit the game badly... and anyway, you can say it will not happend, Yoshida did confirm it one more time while the fanfest. you can expect the first expansion after this... don't dream too much about it.
I played on PS3 from launch until May. Then I bought a PS4 and opted for the free upgrade. The difference in graphics, frame rate, and overall feel was incredible. It's so worth it to upgrade to at least the PS4. Yes, PC elitists will cry PS4 limitations as soon as PS3 version gets dropped. But that's just silly. The PS4's hardware will never be an issue in the lifetime of this game.
 
			
			
				A complete and utter lie.
The PS3 has a combined total of 7 SPE's which run at approximatley 3.2 GHZ per SPE, coupled with 256MB of system memory and 256MB of GPU memory.
This is very very very small.
Your average consumers PC will have at least 512MB > 1024MB of GPU Memory, and 4-8GB of System Memory, with a fairly decent Quad-Core CPU at around 3.4GHZ.
Your average MMO will consume around 1GB of memory with ease, the amount of tweaks, adjustments, cutbacks and considerations that are taken to accomodate the PS3 drastically hold back the game in terms of;
•Area Size
•UI Capabilities
•Character Count
•Complex Systems/Effects
•Model/Animation/Sound Data
(Only to name a few, I can list more if you require)
Basically any action/design/development is constantly wrapped around the PS3s hardware specifications.
"We want to add an Alliance UI, but only have [X] amount of memory left to work with in the UI to accommodate all platforms. Let's axe; [X] from the UI to make room"
This leads to adjustments to how the UI looks, functions and it's overall design.
You can apply this to anything in the game. Sadly the PS3 does hold the game back in what they can do, and will continue to do so for at least another year or so.
The game barely runs on a PS2 now, and imposes significant performance issues and bugs simply due to the bleeding edge hardware limitations on the already beaten down and adjusted game.
It's only supported in Japan now, NA/EU versions are no longer available.
It held back a fair number of things that FFXI could've adjusted over the years.
Did it make the game any less fun? No.
Could they have added some more complex and fresh content if they'd dropped it earlier? Yes.
^ This.
With an 8-Core AMD CPU, 8GB of shared GDDR5 Memory, the PS4 has a lot of breathing room and performs perfectly fine, if and when the PS3 support is dropped the PS4 and PC client will significantly reduce the development team woes of;
"We don't have the hardware capabilities to do this"
Last edited by Shioban; 12-01-2014 at 03:35 PM.



 
			
			
				While yes, PS3 is holding back some aspects of the game. Majority of complaints I see against it are misconstrued or outright wrong. The only real areas of the game that the PS3 is holding back development is raid size, UI elements, and zone size. Everything else such as draw distance, animations, textures, character details, etc. fall under graphic settings and exist on multiple settings, making that argument moot since same argument could be made that lowest PC settings are holding the game back.
What I mostly see is people blaming PS3 limitations for issues that Devs say they can't do at this time. Many people translate this into meaning the PS3 can't handle that feature, when in actuality it most likely means the dev team is overworked and doesn't have the resources to improve or implement said feature into the game at this time.
And yes, as much as it's annoying to keep reading the same whine threads about PS3 over and over again, it's an almost guaranteed certainty that as soon as PS3 support is dropped, the same threads will be replaced with PS4 limitation ones, and as soon as DX11 client goes live, we'll start seeing DX9 limitation threads.
Edit: Also it doesn't matter how much attention community tries to bring to the few PS3 limitations, SE won't drop support for it until the cost of maintaining support is either lower than the profits they make from it, or so low as to be negligible, and I can assure you, the cost/profit ratio for PS3 is something SE is monitoring very closely.
Last edited by Gralna; 12-01-2014 at 03:48 PM.



 
			
			
				We cannot have extra inventory storage and even BEARDS due to data limitations from how the PS3 is holding things back. Then again, my characters don't need beards lol
Inventory space was not the reason why PS3 is limited. It's already been said that, by adding more inventory space to everyone, it would pose a problem on the server, resulting in longer load times (via teleports, retainers....think 1.0? Maybe not that hard.)
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