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  1. #41
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Call me a cynic, but the incoming buffs to DRG are probably going to be more quality of life adjustments rather than straight damaging buffs.

    They'll be increasing the MDEF we know. They'll be loosening the positional requirements (probably) to allow Heavy Thrust to give the buff no matter what direction it hits and hopefully allow Impulse Drive to start the combo from wherever it hits.

    They'll be doing something with Blood for Blood, but I imagine it will just be adding to the trait that adjusts the LNC form again and probably just lowering the vuln-up we get from it to maybe 20% instead of 30%.

    They're gonna do something with recast timers, more likely with Jump, which of course will help, but I'm not expecting anything major. It'll all help, for sure. But eh, maybe I'll be surprised.
    (1)

  2. #42
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Elazu View Post
    Monks and Dragon Kick would like to have a word with you.
    This is pretty much what JP forums are blowing up about. I think pretty much all people are tired of double Monk stacking. Why add new jobs if double Monk is always going to be the best dps comp. Timing trick attack when there are adds in the boss phase is always going to be tricky and not as op as it seems.
    (1)
    Last edited by Mardel; 12-02-2014 at 10:42 PM.
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  3. #43
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    We're one week before the patch. Anything they're going to do to Ninja has already been settled on and if something is in the final testing checks. So there is no alternative, it's already done and waiting release in 2.45. If they mess up they'll come up with something on 2.5 or in an emergency maintenance before that.
    (0)

  4. #44
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by BloodPact View Post
    We're one week before the patch. Anything they're going to do to Ninja has already been settled on and if something is in the final testing checks. So there is no alternative, it's already done and waiting release in 2.45. If they mess up they'll come up with something on 2.5 or in an emergency maintenance before that.
    Not necessarily true, I have seen quite a few devs make last minute alterations or go back on changes that were going to be implemented.
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  5. #45
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Krr View Post
    TMK, world-firsters didn't even have time to equip them much less field them in actual endgame fights to see how they performed for their minimum-ilvl-runs....
    Mimic from Adamantoise had a world 5th clear with a NIN in the party.

    A - Trick attack is powerful, if applied across averages, you get about a 1.66% increase to overall DPS. Not to shabby for a single skill that also has an extremely high potency attack attached to it. If applied strategically, I bet the real impact is somewhere north of a 2% effect on overall DPS.

    B - NIN is very easy to play. It was not hard to master for anyone switching from MNK, and I would imagine easier for a DRG switching over as the buff/debuff management was largely similar. With TA being the only positional (for potency only), it is crazy good in those fights where the boss may be facing you at times, or there is a forced rear-only stack that flanking creates some risks (Shiva X, Titan X, T9 for a few examples).

    C - NIN's dps is good, but I don't think that that is the problem. Nor do I think its the utility (I'm not of the opinion that DRG is fine as is, btw). This job becomes too powerful in its TP management. If they increase TP costs great players are going to stay great on NIN, good players with take a slight hit, and average and below average players will likely fall to pieces.

    The combination of the fact that they can feed a MNK, and completely self-sustain with Invigorate for a VERY long time in a battle with their Mudra down-time, is really really good. That increases MNK dps, that increases BRD dps, that allows the NIN to worry about Ninjitsu order, Goading, silencing, stunning, AEing, Mantra-ing, CD management, and rotation (all things that MNKs have to do already) WITHOUT having the constant nag of TP starvation in long fights. And long fights are what we are all worried about here. If you make NIN a TP-intensive class that can be sustained about as long or slightly longer than a MNK, the class changes a little bit and the mental load becomes one in which great players will continue to push limits, and everyone else will either have to work really hard or lay off the accelerator to think about what they are doing.

    Please SE - DO NOT nerf NIN DMG. They are a really fun and dynamic class to have in raids. I like playing it, but I think that my fate is to end up tanking. Even still - I'd really like to see NIN stay relevant for end game raids. I don't care if you buff DRG to MNK-level damage, just don't make NIN useless.
    (0)

  6. #46
    Player
    Erudain's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    And here i was thinking the mundra lag was nerf enough....
    (2)

  7. #47
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Mardel View Post
    Not true, they are pretty accurate as they read directly from memory... unless SE has some super secret technology.
    Well explain how 3 players parsing the exact same fight end up with widely different results using the same program and settings? Like 150-200 DPS variance, Or how it does not recognise crits on dots, or even measures dots accurately because the dot damage is not logged, you either end up with 100% crits on dots or 0%. Can be VERY innacurate for dots.
    (0)

  8. #48
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    990
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by axemtitanium View Post
    Step 1) Wait

    Step 2) Read patch notes on 12/9

    Step 3) PLAY the game

    Step 4) You now have my permission to complain

    Holy shit guys, 10 more TP cost on two abilities. Pack it up guys, Ninja is going the way of the dinosaur. /s
    (0)

  9. #49
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by axemtitanium View Post
    Holy shit guys, 10 more TP cost on two abilities. Pack it up guys, Ninja is going the way of the dinosaur. /s
    Oh look they increased tp costs nerfed aoe some,barely nerfed single target to the point where I don't see why they bothered and the largest nerf was to goad guess ninjas will only give it to bards in multi dot situations, warriors mass pulling in dungeons or when someone dies don't expect it at any other times.
    (0)
    Last edited by Pluvia; 12-05-2014 at 05:51 PM.

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