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  1. #21
    Player
    Levis's Avatar
    Join Date
    Apr 2012
    Posts
    79
    Character
    Cryptik Mortem
    World
    Sargatanas
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by ChaozK View Post
    Because the devs probably think NIN is too strong in comparison to the whole roster of dps
    Yep, in this letter. http://forum.square-enix.com/ffxiv/t...II-Q-A-Updates

    Q3: Ninja is able to silence, stun, and I feel like their DPS output is a bit too high. Do you have any plans to make adjustments to they are balanced with other jobs?

    A3: With the mudra combinations, ninja is a job where it’s tricky to deal damage, and we’ve set their DPS to be somewhat higher than other jobs. However, players have really been pushing ninja to the limit, and while it’s only by a slight percentage, DPS is being output a bit higher than anticipated. Due to this, in order to make their DPS output similar to other jobs, we will be making adjustments to DPS and the TP costs of certain actions, while ensuring that the current rotation is not destroyed.
    (3)

  2. #22
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Barboron View Post
    Alternative to nerfing NIN:

    Players could actually play the other DPS classes well so they actually have good DPS rather than complaining that other classes are higher.
    I give an early first goad to the bard (when I see him invigorate) and the second one to the monk. It helps stave off paeon more effectively this way imo.
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  3. #23
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by axemtitanium View Post
    Step 1) Wait

    Step 2) Read patch notes on 12/9

    Step 3) PLAY the game

    Step 4) You now have my permission to complain


    You think complaining is your ally? You merely adopted complaining. I was born in it, molded by it.
    I didn't see the logic until I was already a man, by then it was nothing to me but blinding!
    (3)
    Last edited by JayCommon; 12-02-2014 at 05:23 AM.

  4. #24
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Levis View Post

    Q3: Ninja is able to silence, stun, and I feel like their DPS output is a bit too high. Do you have any plans to make adjustments to they are balanced with other jobs?

    A3: With the mudra combinations, ninja is a job where it’s tricky to deal damage, and we’ve set their DPS to be somewhat higher than other jobs. However, players have really been pushing ninja to the limit, and while it’s only by a slight percentage, DPS is being output a bit higher than anticipated. Due to this, in order to make their DPS output similar to other jobs, we will be making adjustments to DPS and the TP costs of certain actions, while ensuring that the current rotation is not destroyed.
    Bolded the part people seem to be ignoring, SE have accurate data, we have access to third part parsers which are not accurate.
    (0)

  5. #25
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Sapphic View Post
    Bolded the part people seem to be ignoring, SE have accurate data, we have access to third part parsers which are not accurate.
    Not true, they are pretty accurate as they read directly from memory... unless SE has some super secret technology.
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  6. #26
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Mardel View Post
    I give an early first goad to the bard (when I see him invigorate) and the second one to the monk. It helps stave off paeon more effectively this way imo.
    Eh...what? That doesn't relate to anything in my comment. BRD's aren't gimped because they get a DPS loss due to songs. That's their utility. The main comparison is to other melee DPS. A good DRG can do good DPS but they do lack utility really which is it.

    What might be nice if their invigorate trait buff acted like an AoE invigorate. Perhaps a 400TP still to the DRG and 200 to all party members in a radius.
    (0)

  7. #27
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Barboron View Post
    Eh...what? That doesn't relate to anything in my comment. BRD's aren't gimped because they get a DPS loss due to songs. That's their utility. The main comparison is to other melee DPS. A good DRG can do good DPS but they do lack utility really which is it.

    What might be nice if their invigorate trait buff acted like an AoE invigorate. Perhaps a 400TP still to the DRG and 200 to all party members in a radius.
    They should do that, it alone would make them just as desirable as NIN since NIN would be a more powerful single target HoT TP restoration and DRG's would be a less potent party burst TP restore.
    (0)

  8. #28
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sapphic View Post
    Bolded the part people seem to be ignoring, SE have accurate data, we have access to third part parsers which are not accurate.
    The insinuation that players do not have the ability to compile their own accurate data and act on it is laughable in the face of the fact that one of the issues S-E admits to having is that players actually created a better rotation than the game designers could using their own abilities.

    S-E is very capable of making mistakes in their numerical analysis.
    (2)
    video games are bad

  9. #29
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by RyuDragnier View Post
    They're removing positionals and buffing attacks on DRG. So why do NIN need to be nerfed after that again? Because these changes alone will take DRG higher than NIN in damage, and possibly have them compete with MNK for top DPS. There's no point in nerfing NIN if they're going to buff DRG, it'd be like nerfing BLM while buffing SMN, it makes no sense.
    What are you, some sort of oracle? You can see the future? Or wait, could it be, you're a part of the SE team and know the EXACT changes to the potency and cooldowns of the skills?!

    Or wait, no. You're just some other shmuck talking out of his rear, making grandiose comments on things you have actually no idea about.

    /sigh

    Ah, the complaints of the NINs are like gold. I'm looking forward to the huge NIN playerbase falling. Maybe some going back to DRG. Who knows.

    A quick comment on rotations in this game. None of the DPS rotations, nor actual styles are that difficult. MNK really isn't as that difficult as most people make it out to be. (This may change once I have hit T10+, but from what I have heard, MNKs just stick to the boss non stop). NIN rotation is a breeze and the only small thing that holds it up is the random Mudra lag. But that has always been easy to sidestep by simply waiting 1 second before hitting ninjutsu. Rest of the rotation is childs play and easy as hell. DRG's rotation, I'd argue is the most unforgiving due to their positional requirements. NINs have none, cept Trick Attack, and MNKs don't lose too much if they physically can't get the right positions. DRGS? Say goodbye to everything. Bye bye Heavy thrust/DPS boost. Bye bye Disembowel combo. Bye bye Chaos Thrust DoT.

    If people find genuinely find the DPS classes in this game difficult, I'd dread to see them try something like Feral Druid back from Cata times. Oh lord, will somebody think of the children.
    (0)
    Last edited by Jeckyl_Tesla; 12-02-2014 at 11:50 AM.

  10. #30
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jeckyl_Tesla View Post
    What are you, some sort of oracle? You can see the future? Or wait, could it be, you're a part of the SE team and know the EXACT changes to the potency and cooldowns of the skills?!
    Uh, they announced it in a liveletter.

    Two of the changes they were discussing were improvements to the damage done by DoT skills and the removal of positional requirements to achieve buffs/combo extensions (i.e., h-thrust still giving you the damage buff, but only yielding a 100-potency attack from the side.)

    In the same liveletter they also announced intentions to 'adjust' the TP costs and damage of NIN abilities in response to complaints that NIN is, somehow, doing too much DPS by uh...being valid competition with MNK, something DRG never has been except in weird meta double BRD comps post 2.1. Generally, this would refer to a nerf.

    Nobody here is crystal-balling. It's, y'know, info from actual announcements from the development team that you can look up in just about any translation of the liveletter.
    (1)
    Last edited by Krr; 12-02-2014 at 11:56 AM.
    video games are bad

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