Bolded the part people seem to be ignoring, SE have accurate data, we have access to third part parsers which are not accurate.
Q3: Ninja is able to silence, stun, and I feel like their DPS output is a bit too high. Do you have any plans to make adjustments to they are balanced with other jobs?
A3: With the mudra combinations, ninja is a job where it’s tricky to deal damage, and we’ve set their DPS to be somewhat higher than other jobs. However, players have really been pushing ninja to the limit, and while it’s only by a slight percentage, DPS is being output a bit higher than anticipated. Due to this, in order to make their DPS output similar to other jobs, we will be making adjustments to DPS and the TP costs of certain actions, while ensuring that the current rotation is not destroyed.
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
Well explain how 3 players parsing the exact same fight end up with widely different results using the same program and settings? Like 150-200 DPS variance, Or how it does not recognise crits on dots, or even measures dots accurately because the dot damage is not logged, you either end up with 100% crits on dots or 0%. Can be VERY innacurate for dots.
The insinuation that players do not have the ability to compile their own accurate data and act on it is laughable in the face of the fact that one of the issues S-E admits to having is that players actually created a better rotation than the game designers could using their own abilities.
S-E is very capable of making mistakes in their numerical analysis.
video games are bad
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