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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gilraen View Post
    A defense buff to make up for the near lack of magic defense. Tank armor has the best, and most even, defenses in the game with the rest of the armors having varying mixes of physical and magical defense. Melee DDs tend to have the worst magic defense (alongside a low physical defense). It's almost laughable to expect a lancer to take a magic blast to the face and live... which is the point of the buff. It's not a buff specific to lancers, it's more a buff to their armor.
    They're removing positionals and buffing attacks on DRG. So why do NIN need to be nerfed after that again? Because these changes alone will take DRG higher than NIN in damage, and possibly have them compete with MNK for top DPS. There's no point in nerfing NIN if they're going to buff DRG, it'd be like nerfing BLM while buffing SMN, it makes no sense.
    (2)
    Last edited by RyuDragnier; 12-02-2014 at 12:58 AM.

  2. #2
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by RyuDragnier View Post
    They're removing positionals and buffing attacks on DRG. So why do NIN need to be nerfed after that again? Because these changes alone will take DRG higher than NIN in damage, and possibly have them compete with MNK for top DPS. There's no point in nerfing NIN if they're going to buff DRG, it'd be like nerfing BLM while buffing SMN, it makes no sense.
    Because the devs probably think NIN is too strong in comparison to the whole roster of dps rather than just DRG is my guess. If it was just about DRG they could've just buffed DRG but since they are going the route of nerfing NIN, it seems to suggest they are unhappy with where NIN stands in the dps rankings.
    Not saying thats actually the case or my own opionion but thats probably their reasoning.

    Edit: Another guess is that they didnt want DRG to be close to or on par with MNK but would've needed to in order to make them as desirable as NIN. So they went the middle route of buffing DRG a bit and nerfing NIN a bit.
    (0)
    Last edited by ChaozK; 12-02-2014 at 01:29 AM.

  3. #3
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by RyuDragnier View Post
    They're removing positionals and buffing attacks on DRG. So why do NIN need to be nerfed after that again? Because these changes alone will take DRG higher than NIN in damage, and possibly have them compete with MNK for top DPS. There's no point in nerfing NIN if they're going to buff DRG, it'd be like nerfing BLM while buffing SMN, it makes no sense.
    What are you, some sort of oracle? You can see the future? Or wait, could it be, you're a part of the SE team and know the EXACT changes to the potency and cooldowns of the skills?!

    Or wait, no. You're just some other shmuck talking out of his rear, making grandiose comments on things you have actually no idea about.

    /sigh

    Ah, the complaints of the NINs are like gold. I'm looking forward to the huge NIN playerbase falling. Maybe some going back to DRG. Who knows.

    A quick comment on rotations in this game. None of the DPS rotations, nor actual styles are that difficult. MNK really isn't as that difficult as most people make it out to be. (This may change once I have hit T10+, but from what I have heard, MNKs just stick to the boss non stop). NIN rotation is a breeze and the only small thing that holds it up is the random Mudra lag. But that has always been easy to sidestep by simply waiting 1 second before hitting ninjutsu. Rest of the rotation is childs play and easy as hell. DRG's rotation, I'd argue is the most unforgiving due to their positional requirements. NINs have none, cept Trick Attack, and MNKs don't lose too much if they physically can't get the right positions. DRGS? Say goodbye to everything. Bye bye Heavy thrust/DPS boost. Bye bye Disembowel combo. Bye bye Chaos Thrust DoT.

    If people find genuinely find the DPS classes in this game difficult, I'd dread to see them try something like Feral Druid back from Cata times. Oh lord, will somebody think of the children.
    (0)
    Last edited by Jeckyl_Tesla; 12-02-2014 at 11:50 AM.

  4. #4
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    993
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Step 1) Wait

    Step 2) Read patch notes on 12/9

    Step 3) PLAY the game

    Step 4) You now have my permission to complain

    (7)

  5. #5
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by axemtitanium View Post
    Step 1) Wait

    Step 2) Read patch notes on 12/9

    Step 3) PLAY the game

    Step 4) You now have my permission to complain


    You think complaining is your ally? You merely adopted complaining. I was born in it, molded by it.
    I didn't see the logic until I was already a man, by then it was nothing to me but blinding!
    (3)
    Last edited by JayCommon; 12-02-2014 at 05:23 AM.

  6. #6
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    993
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by axemtitanium View Post
    Step 1) Wait

    Step 2) Read patch notes on 12/9

    Step 3) PLAY the game

    Step 4) You now have my permission to complain

    Holy shit guys, 10 more TP cost on two abilities. Pack it up guys, Ninja is going the way of the dinosaur. /s
    (0)

  7. #7
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by axemtitanium View Post
    Holy shit guys, 10 more TP cost on two abilities. Pack it up guys, Ninja is going the way of the dinosaur. /s
    Oh look they increased tp costs nerfed aoe some,barely nerfed single target to the point where I don't see why they bothered and the largest nerf was to goad guess ninjas will only give it to bards in multi dot situations, warriors mass pulling in dungeons or when someone dies don't expect it at any other times.
    (0)
    Last edited by Pluvia; 12-05-2014 at 05:51 PM.

  8. #8
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    1.) Ninja does more damage than they should, cause the effect of Trick Attack is so big that you have to balance it out by having slightly lower DPS yourself. It has nothing to do with difficulty of the jobs when they balance DPS, cause players with the same skill-level will get better overall results with Ninja.

    2.) Ninja has the lowest TP costs of them all, your TP regen theory doesn't change the fact that they have less problems with TP. Why wouldn't they change this?

    All I see is excuses from people everywhere... It's not like they are making NIN useless, just in line with the others.

    I bet it's just a tiny nerf, and DRG on the other hand, should get a really big Buff, cause with the least amount of utility in the game, they should be up there within reach of Nin and Mnk if it's to make sense...
    (0)

  9. #9
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Quote Originally Posted by Craiger View Post
    1.) Ninja does more damage than they should, cause the effect of Trick Attack is so big that you have to balance it out by having slightly lower DPS yourself. It has nothing to do with difficulty of the jobs when they balance DPS, cause players with the same skill-level will get better overall results with Ninja.

    2.) Ninja has the lowest TP costs of them all, your TP regen theory doesn't change the fact that they have less problems with TP. Why wouldn't they change this?

    All I see is excuses from people everywhere... It's not like they are making NIN useless, just in line with the others.

    I bet it's just a tiny nerf, and DRG on the other hand, should get a really big Buff, cause with the least amount of utility in the game, they should be up there within reach of Nin and Mnk if it's to make sense...
    That's the thing though. Ninja is in line with the others. The one not in line is Dragoon, which is getting buffed.
    (2)

  10. #10
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    763
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by axemtitanium View Post
    Step 1) Wait

    Step 2) Read patch notes on 12/9

    Step 3) PLAY the game

    Step 4) You now have my permission to complain

    Right then we can wait a year for fixes like on drg. Solid game plan.

    @ Craiger (post above this)

    1. Your mindset is wrong because currently dragon kick is near necessary for T13 magic damage reduction. (Not getting nerfed)
    2. Low TP costs are actually an illusion. The reason Ninja is TP efficient is because of MUDRA LAG (when you have little mudra lag your tp still burns through)
    3. Skill speed was somewhat useful because of the tp efficiency.
    4. Take away the low TP costs and you take away goad utility. If they adjust the tp costs upward then paeon needs to be sung for you then goad is only useful for a death recovery.

    Finally the phrase, "In line with others." Don't make me laugh, if only all melee got dragon kick utility, a 15% healing buff (mantra), top dps, and decent tp efficiency. If ninja could outparse an actually good monk every time; I could see the issue, but this isn't the case. Thus changes weren't really necessary.
    (5)
    Last edited by Mardel; 12-02-2014 at 01:07 AM.

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