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  1. #1
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Spoekes View Post
    Using macros, which cannot be queued, will add your latency to the cast time of sequential abilities at a minimum, and add the latency plus your tap period at a maximum (e.g. 150ms latency + 100ms tap period = 2.75 second base cast rate, 10% slower casting rate in this example). This only affects sequential spells.

    So, if you thought Spellspeed is basically not usefull, with such macros you effectivly kill it.
    Just sayin, do what works best for you! xD
    For most spells, I agree with you. However, ther are some instances where a macro make more sense than the "original" (especially for those of us on gamepads). First and foremost being:

    /ac "quickcast"
    /as "Raise"

    I would suggest a repeated press of this button to resurect someone will be faster than pressing two buttons, simply because you dont have to process the location of the second action, and press the corresponding button (also, the chance that you miss-click or miss-press the second action is eliminated).

    Slightly off the "healing" topic, IMO there are other places macros make more sense (situationally dependant);

    /ac "fight or flight"
    /ac "bloodbath"

    /ac "raging strikes"
    /ac "the skill or spell you need to use to kill whatever it is your fighting very quickly"

    Of yourse you are absolutely right; do what works for you.
    (0)
    Last edited by radioactive_lego; 01-15-2015 at 11:57 PM.