This is an unorthodox method I came up with for dragoon and wanted to share.
So its no secret that ninja is the go to dps output right now (when the shinoobi is actually alive that is.) and monk's can do a lot for the raid group. So what's a dragoon to give the group? we got stuns and a piercing Resistance down debuff we can place along with the standard DoTs. Everyone seems to want to increase potency and buff rates but what if we do something sort of like the puglist/monk's Greased Lightning?
So what if as we do combos or do damage we generate "points" (needs a name, i'm terrible at naming though) and as we generate these points, we get a buff.
For example, we have 1 out of a maximum of 10 points, that's our base skill speed and strength stats x 1.5
at 2 points we get X 1.75 and at 3 points we get X 2 each point gains .25 more so 4 points would be X 2.25 Etc.
At 7 we would have X 3 and a buff (for example, a regen similar to what happened in the level 50 quest were the "dragon's blood within you heals your wounds" or maybe a crit rate buff)
When you max out your points you deal massive damage and lose all your buffs gained via this point system. and to curve the output we get a debuff that prevents us from gaining any more of these points for X amount of time (maybe a damage dealt debuff to also help the curve the output?)
I know this will make most of you roll your eyes and think "this is so dumb" but I want to see if we can do something different to make dragoon equal on the playing field in a different way then just give them a potency buff and increased stats. (that would be the easiest to do though rather then make a new system to add on to a well-made class/job)