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  1. #1
    Player
    Omni-Vocational_Ryan's Avatar
    Join Date
    Nov 2014
    Posts
    48
    Character
    Ryan Beck
    World
    Leviathan
    Main Class
    Dark Knight Lv 80

    Idea for Dragoon Buff

    This is an unorthodox method I came up with for dragoon and wanted to share.

    So its no secret that ninja is the go to dps output right now (when the shinoobi is actually alive that is.) and monk's can do a lot for the raid group. So what's a dragoon to give the group? we got stuns and a piercing Resistance down debuff we can place along with the standard DoTs. Everyone seems to want to increase potency and buff rates but what if we do something sort of like the puglist/monk's Greased Lightning?

    So what if as we do combos or do damage we generate "points" (needs a name, i'm terrible at naming though) and as we generate these points, we get a buff.

    For example, we have 1 out of a maximum of 10 points, that's our base skill speed and strength stats x 1.5
    at 2 points we get X 1.75 and at 3 points we get X 2 each point gains .25 more so 4 points would be X 2.25 Etc.

    At 7 we would have X 3 and a buff (for example, a regen similar to what happened in the level 50 quest were the "dragon's blood within you heals your wounds" or maybe a crit rate buff)

    When you max out your points you deal massive damage and lose all your buffs gained via this point system. and to curve the output we get a debuff that prevents us from gaining any more of these points for X amount of time (maybe a damage dealt debuff to also help the curve the output?)

    I know this will make most of you roll your eyes and think "this is so dumb" but I want to see if we can do something different to make dragoon equal on the playing field in a different way then just give them a potency buff and increased stats. (that would be the easiest to do though rather then make a new system to add on to a well-made class/job)
    (0)
    What do I do? Everything. I do everything.

  2. #2
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    They're probably going to add 5-10 damage per tick to the DoTs, buff Heavy Thrust to 20%, and add some additional form of debuff (magic damage outgoing -10% LOLOL) to Disembowel and call it a day.
    (1)
    Last edited by Sleigh; 11-26-2014 at 10:08 AM.

  3. #3
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Sleigh View Post
    They're probably going to add 5-10 damage per tick to the DoTs, buff Heavy Thrust to 20%, and add some additional form of debuff to Disembowel and call it a day.
    I'd take that, maybe not buff the dots but buff full thrust potency for some sexy crits.
    (0)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    One idea : Let Dragoon cross-class "Berserk".

    Since they don't have as much raid utility as MNK and NIN, let them deal really higher burst damage.
    (0)

  5. #5
    Player Kamifubuki-Yoakesetsuri's Avatar
    Join Date
    Jun 2014
    Location
    Luminescence
    Posts
    293
    Character
    Fulminating Bloodlust
    World
    Ultima
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Reynhart View Post
    One idea : Let Dragoon cross-class "Berserk".

    Since they don't have as much raid utility as MNK and NIN, let them deal really higher burst damage.
    That would be amazing.
    (0)

  6. #6
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Sleigh View Post
    They're probably going to add 5-10 damage per tick to the DoTs, buff Heavy Thrust to 20%, and add some additional form of debuff (magic damage outgoing -10% LOLOL) to Disembowel and call it a day.
    I could see them increasing disembowel's debuff as opposed to increasing HT's buff. Make disembowel's piercing debuff 15% or 20%. Makes a much more reasonable boost to bard dps too (because lol we have utility?).

    Or on a much less likely note change bard dots to do "piercing damage over time" and they get the full benefit of disembowel.

    Quote Originally Posted by Reynhart View Post
    One idea : Let Dragoon cross-class "Berserk".

    Since they don't have as much raid utility as MNK and NIN, let them deal really higher burst damage.
    That would be insane simply because it would be impossible for a geared paladin to hold pull aggro in that instance and it wouldn't surprise me if a Warrior also struggled with keeping it. Unless they give us a quelling strikes ability too (because in terms of aggro, elusive is much less effective on a pull than it would be halfway through a fight). And let's be real you rarely hold a cooldown unless another cooldown is coming up within 5 seconds and you want to use them together.
    (0)

  7. #7
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by siverstorm View Post
    That would be insane simply because it would be impossible for a geared paladin to hold pull aggro in that instance and it wouldn't surprise me if a Warrior also struggled with keeping it. Unless they give us a quelling strikes ability too (because in terms of aggro, elusive is much less effective on a pull than it would be halfway through a fight). And let's be real you rarely hold a cooldown unless another cooldown is coming up within 5 seconds and you want to use them together.
    Actually, I rarely see Elusive Jump used for its effect on enmity, because enmity is not really an issue.
    That would give it back one of its purpose.

    And since is doesn't reduce your enmity gain, but remove half the enmity you have, it would be really great just after a damage burst.

    Besides, a PLD could Cover the Dragoon or a WAR could Holmgang to prevent the mob from following after Elusive Jump (Although it doesn't work on every mob)
    (0)
    Last edited by Reynhart; 11-28-2014 at 07:07 AM.

  8. #8
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    cross classing berserk wouldnt work because that would also give access to berserk for monk, due to how the cross classing works, which you know will cause even more hate.

    aside from that, as far as utility goes drg should get a 10% int down debuff applied to disembowel, make it a 2 part debuff so that it could be overwritten by the int debuff from dragon kick and vise versa, the 10% int debuff make a surprisingly large difference when you do/dont have a monk, this would help bridge the gap.
    (0)

  9. #9
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    So DRG needs an increase in their sustained DPS, but that doesn't mean you have to spread out the increase in damage over their abilities...

    Maybe someone can make calculations for the exact amount, but they could just increase Full Thrust's potency at lot, which would increase their sustained DPS, but more importantly, keep their trademark as burst kings.

    If they do that, and increase their Magic Defense, then they don't need any more utility...
    (0)

  10. #10
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Craiger View Post
    So DRG needs an increase in their sustained DPS, but that doesn't mean you have to spread out the increase in damage over their abilities...

    Maybe someone can make calculations for the exact amount, but they could just increase Full Thrust's potency at lot, which would increase their sustained DPS, but more importantly, keep their trademark as burst kings.

    If they do that, and increase their Magic Defense, then they don't need any more utility...
    As nice as it sounds that wouldnt work because if you wanted to just buff full thrust to get like a 5% dps increase, it would have to be so high, that you would reach a point where it would become better to just spam full thrust instead of doing a propper rotation.
    (0)

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