You're blaming the engine instead of the developers who released a game with 18 quests and broken systems that have to be completely redone?
Animations don't have to be blown out of proportion, btw. For example, placing some swaying trees in pots in Ul'dah, having guards walking from place to place, or a deliveryman taking supplies to the Grand Company, or making an animated ripple to the cloth in Ul'dah would help make it lose its "awkwardness".
Their redo of the world is going to be a lot more than "patch work," but I would assume they won't simply trash the assets they already have made.
"A few complaints," lol. I would say the world design is one of the primary reasons people quit the game. They definitely have some nice art assets, but far too few to make an interesting zone of that scale. Once those art assets are abused and placed over a gigantic territory, the repetitiveness of the entire zone comes into effect. Likely, the zones were also generated randomly by computers with very loose specifications, and simply touched up by devs. Keep in mind there's nothing wrong with reusing assets, but when you can open your map and point out every cave entrance, every ramp, and every tree layout, within a very close vicinity of you there is a massive problem with the world design. The art assets in the game likely won't disappear, as I said earlier, but expect many more and a nicer variety of artwork. The only zone that seems to truly have a variety of environments atm is Thanalan.People say they hate the shroud, that it is all copy/paste with winding passages. Yes it has long winding passages but did anyone ever stop to look? I was exploring up around the Five Hangs node near Bentbranch and the detail they put up there with the forest, the canopy, the water, flowers, heck there is even a dock up there and it has some gorgeous areas to just sit and relax. The water scenes around the dock there and around the bridges are beautiful places that I doubt many people ever bothered to explore. I just wish we could fish up there ^^
With the redesign of the maps they are doing, I just hope they leave those areas untouched because I would be very sad to see them changed just because of a few complaints!
That's also hinted in the Famitsu interview for the new one too [as a run through by a computer is very common place], but could just be a translation thing.
As a side note I have no idea how this got turned into a "world design" thread, when it's simply about how adding in animation to the existing game or world revamp would help tons and add needed character to the game.