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  1. #1
    Player
    LordMaitreya's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Jsun El
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Velox View Post
    Just remember that, no matter how long you've played NIN and how well you think you know the job...there is someone at SE who has played it 6+ months before you (before it was even announced) and knows it a LOT better. If SE says there is a performance disparity, there is. It may be minor, but it exists, and that's something we all have to accept.
    They pretty much admitted players are better players and better theorycrafters than them in the live letter.
    (9)

  2. #2
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LordMaitreya View Post
    They pretty much admitted players are better players and better theorycrafters than them in the live letter.
    Yes and no. If you look at 99% of the people on this planet, you will find someone in the 1% that could do the job better than they can. That doesn't mean they aren't qualified to do it though. Yes, there will exist some players that can unlock the potential of a specific job better than Developer A can, but that doesn't mean Developer A has no idea what he/she is doing. Just like how Person A might know more about medicine than Pharmacist B, but decided not to go into that field. It also doesn't mean Pharmacist B needs to bend over to what Person A says or that B isn't qualified to do the job.

    How does this relate to the issue at hand? SE doesn't bow down to every player require and every player issue reported, but this time they are. Which means that the more-than-capable developers were able to recreate the DPS potential these players are seeing and verified it enough to declare that action must be taken to rectify the problem. And it makes sense though. Never in my life have I seen an MMO where a class is introduced without needing a single nerf or buff within the first year. Sometimes it's impossible. No matter how much testing you do in-house, every player becomes a tester upon release. With hundreds of thousands of testers all doing the same thing, the little mistakes filter down thru the cracks. It's not that every player is better than the developer. It's simply about numbers, and there's a lot more players than there are developers.
    (5)

  3. #3
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Velox View Post
    Just remember that, no matter how long you've played NIN and how well you think you know the job...there is someone at SE who has played it 6+ months before you (before it was even announced) and knows it a LOT better. If SE says there is a performance disparity, there is. It may be minor, but it exists, and that's something we all have to accept.
    Not to mention their metrics will be accurate compared to 3rd party parsers which are not.
    loose en français il est lâche ou mal fixé
    lose en français il est perdre
    (1)
    Last edited by Sapphic; 12-01-2014 at 02:12 AM.

  4. #4
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    This thread is making me laugh. Ninja has a rather high burst, and a rather high sustain. Monk has a average burst with perfect balance, and an exceptional sustain, but it relies on keeping GL3 and your tank not spinning bosses. Final coil is not the only content that matters, and if you look closely at all three of the new expert dungeons, ninja is severely outperforming DRG and MNK due to the movement and fact tanks unwittingly spin the hell out of those bosses.

    Stop acting like coil is the only content in this freaking game that matters... SE has the data they need, and they will adjust it accordingly.
    (4)

  5. #5
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Eardstapa View Post
    Stop acting like coil is the only content in this freaking game that matters... SE has the data they need, and they will adjust it accordingly.
    Considering that the DRG complaints mostly came up with Coil, and that the BLM buffs came into play because of Coil, SE may beg to differ.
    (8)

  6. #6
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Eardstapa View Post

    Stop acting like coil is the only content in this freaking game that matters... SE has the data they need, and they will adjust it accordingly.
    Nerfs and buffs are almost always based on highest tier progression content. Not low ilvl dungeons.

    If the highest skilled players are playing both monk and ninja, monk still comes out on top and that is a fact.
    (7)

  7. #7
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zumi View Post
    Nerfs and buffs are almost always based on highest tier progression content. Not low ilvl dungeons.

    If the highest skilled players are playing both monk and ninja, monk still comes out on top and that is a fact.
    Except I highly doubt SE only looked at high level play this time around. Ninja offers utility with trick attack, and much less ramp up time than a monk needs, never mind if a Warrior is using their slashing debuff rather than the Ninja itself... Gotta consider every factor, and that includes PvP, low level PvE and high level PvE.
    (0)

  8. #8
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Just remember that, no matter how long you've played NIN and how well you think you know the job...there is someone at SE who has played it 6+ months before you (before it was even announced) and knows it a LOT better.
    *points at NIN from FFXI*
    *points at how they initially didn't imagine it being used as a tank*

    Just saying, because it IS the same job we're talking about here (even if it is two different games)
    (0)

  9. #9
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Funny how people imply that monk is so much harder to play than Ninja, I actually rolled Ninja because monk is too easy.
    Well could be because I've played monk since release. Muscle memory? :/
    (8)
    Last edited by Atreides; 11-30-2014 at 02:09 PM.

  10. #10
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    It's a must, at least in Frontline.

    - Auto-ability to permanently run faster than everyone, with no condition (unlike Bard).
    - Melee class that can do good ranged attack, Throwing Daggers, Raiton.
    - Melee class that can do magic attack, Raiton, an instant skill, as powerful as Fester and Flare, with very easy 3 steps combo (all instant abilities).
    - Hide, almost impossible to defend unless you want to spam some AoE all the time.
    - Can interrupt spell casting without any ability, just keep doing their super fast attacks and it's an auto-interruption.
    (0)

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