They pretty much admitted players are better players and better theorycrafters than them in the live letter.Just remember that, no matter how long you've played NIN and how well you think you know the job...there is someone at SE who has played it 6+ months before you (before it was even announced) and knows it a LOT better. If SE says there is a performance disparity, there is. It may be minor, but it exists, and that's something we all have to accept.



Yes and no. If you look at 99% of the people on this planet, you will find someone in the 1% that could do the job better than they can. That doesn't mean they aren't qualified to do it though. Yes, there will exist some players that can unlock the potential of a specific job better than Developer A can, but that doesn't mean Developer A has no idea what he/she is doing. Just like how Person A might know more about medicine than Pharmacist B, but decided not to go into that field. It also doesn't mean Pharmacist B needs to bend over to what Person A says or that B isn't qualified to do the job.
How does this relate to the issue at hand? SE doesn't bow down to every player require and every player issue reported, but this time they are. Which means that the more-than-capable developers were able to recreate the DPS potential these players are seeing and verified it enough to declare that action must be taken to rectify the problem. And it makes sense though. Never in my life have I seen an MMO where a class is introduced without needing a single nerf or buff within the first year. Sometimes it's impossible. No matter how much testing you do in-house, every player becomes a tester upon release. With hundreds of thousands of testers all doing the same thing, the little mistakes filter down thru the cracks. It's not that every player is better than the developer. It's simply about numbers, and there's a lot more players than there are developers.
Not to mention their metrics will be accurate compared to 3rd party parsers which are not.Just remember that, no matter how long you've played NIN and how well you think you know the job...there is someone at SE who has played it 6+ months before you (before it was even announced) and knows it a LOT better. If SE says there is a performance disparity, there is. It may be minor, but it exists, and that's something we all have to accept.
loose en français il est lâche ou mal fixé
lose en français il est perdre
Last edited by Sapphic; 12-01-2014 at 02:12 AM.

This thread is making me laugh. Ninja has a rather high burst, and a rather high sustain. Monk has a average burst with perfect balance, and an exceptional sustain, but it relies on keeping GL3 and your tank not spinning bosses. Final coil is not the only content that matters, and if you look closely at all three of the new expert dungeons, ninja is severely outperforming DRG and MNK due to the movement and fact tanks unwittingly spin the hell out of those bosses.
Stop acting like coil is the only content in this freaking game that matters... SE has the data they need, and they will adjust it accordingly.
Considering that the DRG complaints mostly came up with Coil, and that the BLM buffs came into play because of Coil, SE may beg to differ.


Nerfs and buffs are almost always based on highest tier progression content. Not low ilvl dungeons.
If the highest skilled players are playing both monk and ninja, monk still comes out on top and that is a fact.

Except I highly doubt SE only looked at high level play this time around. Ninja offers utility with trick attack, and much less ramp up time than a monk needs, never mind if a Warrior is using their slashing debuff rather than the Ninja itself... Gotta consider every factor, and that includes PvP, low level PvE and high level PvE.
*points at NIN from FFXI*Just remember that, no matter how long you've played NIN and how well you think you know the job...there is someone at SE who has played it 6+ months before you (before it was even announced) and knows it a LOT better.
*points at how they initially didn't imagine it being used as a tank*
Just saying, because it IS the same job we're talking about here (even if it is two different games)
Funny how people imply that monk is so much harder to play than Ninja, I actually rolled Ninja because monk is too easy.
Well could be because I've played monk since release. Muscle memory? :/
Last edited by Atreides; 11-30-2014 at 02:09 PM.


It's a must, at least in Frontline.
- Auto-ability to permanently run faster than everyone, with no condition (unlike Bard).
- Melee class that can do good ranged attack, Throwing Daggers, Raiton.
- Melee class that can do magic attack, Raiton, an instant skill, as powerful as Fester and Flare, with very easy 3 steps combo (all instant abilities).
- Hide, almost impossible to defend unless you want to spam some AoE all the time.
- Can interrupt spell casting without any ability, just keep doing their super fast attacks and it's an auto-interruption.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



