Results 1 to 8 of 8
  1. #1
    Player
    Jadmus's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Jadmus Beldacard
    World
    Zalera
    Main Class
    Paladin Lv 100

    I want this for DRG...

    (posterity)
    (0)
    Last edited by Jadmus; 07-14-2015 at 06:07 PM.

  2. #2
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    DRG Buffs were already detailed in todays Live Letter.

    Quote Originally Posted by Bayohne View Post
    Q2: Could you provide details on upcoming dragoon changes and tell us when the changes will go live?

    A2: We will be making changes to the directional requirement on some actions. Specifically, you will not lose the buff if you fail to meet the directional requirement on the action. We understand there are currently situations where a dragoon is unable to go to a certain side of a enemy. After these changes go live, the overall damage drop in these situations should be less.

    Additionally, we will be increasing the magic defense that they are currently lacking.

    We will be making other adjustments to the dragoon’s action including the reduction of recast timers on certain skills, decreasing the increased damage taken during blood for blood, and increasing the DoT damage on certain actions.

    We will be making these adjustments in patch 2.45 which is scheduled for December 9th.
    (1)

  3. #3
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    He's suggesting utility, which they didn't add.

    This utility seems a bit... useless though. Mechanics would have to revolve around it rather than it revolving around the mechanics. I guess it would help in the T8 sprint trash run lol
    (1)

  4. #4
    Player
    Cyfer's Avatar
    Join Date
    Nov 2013
    Posts
    22
    Character
    Cyfer Wong
    World
    Tonberry
    Main Class
    Lancer Lv 50
    No.
    1. With the upcoming DRG buff, DRG is as good as it is if the buff is as good as they stated
    2. The ability doesn't seem useful. I can predict more occasion that loldrg pushing party members to the wall, DoT aoe, boss cleave, etc.
    (1)

  5. #5
    Player
    godwin's Avatar
    Join Date
    Sep 2013
    Posts
    72
    Character
    Ladon Leviathan
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Also currently DRG will still get hit for dmg during jumps
    (0)

  6. #6
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jadmus View Post
    "Dragon's Flight" Cast Time 1.5 sec, about the same time as Melee LB1 Braver
    5 minute recast
    ...When the cast completes the dragoon and up to 8 players around him leap 30 yalms ahead.
    Not sure how useful this would be, and I see at least a few griefing issues to be had with a move that moves everybody, even if it is a 5 minute recast. Imagine Titan (normal/HM/EX) or Leviathan EX:

    Dragoon uses Dragon's Flight! Takes the other 3 DPS and 1 Tank off the edge.

    Or in another case:
    Used Dragon's Flight while WHM/SCH was casting a heal! Tank eats a big attack and dies.
    Dragon's Flight while BLM was casting anything not Scathe or via proc! BLM is now at least 35y+ away from the enemy (because already ranged) and loses that Astral Fire stack as (s)he runs back to range!
    Or on Monk: loses Greased Lightning Stacks.
    Ninja: in the middle of casting a mudra combo, gets moved which cancels his input and gives the wrong one or the screw up one.


    Sure the DRG would be kicked for harassment or whatever in those scenarios, but still. A move that allows one person to move a group of people presents many issues, especially if someone is being moved without their consent.
    (0)
    Last edited by File2ish; 11-30-2014 at 02:18 AM.

  7. #7
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by File2ish View Post
    Not sure how useful this would be, and I see at least a few griefing issues to be had with a move that moves everybody, even if it is a 5 minute recast. Imagine Titan (normal/HM/EX) or Leviathan EX:

    Dragoon uses Dragon's Flight! Takes the other 3 DPS and 1 Tank off the edge.

    Or in another case:
    Used Dragon's Flight while WHM/SCH was casting a heal! Tank eats a big attack and dies.
    Dragon's Flight while BLM was casting anything not Scathe or via proc! BLM is now at least 35y+ away from the enemy (because already ranged) and loses that Astral Fire stack as (s)he runs back to range!


    Sure the DRG would be kicked for harassment or whatever in those scenarios, but still. A move that allows one person to move a group of people can have many issues, especially if someone is being moved without their consent.

    *Points to wall*
    *Dragoon Flight*
    *Raid wipe*
    (1)

  8. #8
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    From what they said in live letter it seems like the changes they might make as followed:

    Heavy Thrust will no longer have it's flank bonus and the dmg dealt +15% will go off even if not at flank

    If I"m correct when it comes to "Impulse Drive" the combo only starts if you attack from behind so if you use Impulse Drive in any other direction it won't work meaning it should be easier to use Disembowel.

    In a way I can see how they may be aiming to make DRG combos more like MNK and quite honestly I don't see what's wrong with that, in all honesty having to be in a specific spot for the combo to work doesn't make any sense cause what does being in front, to the side or behind a target have to do with the ability to follow through with a combination.

    It does appear they are aiming to make the use of positionals as a way to improve damage rather than hinder damage potential by causing DRG to miss out on combos when the mob moves.
    (0)