Q4 - As they said, not much they can do about it. As these can be combined with either doing anywhere between 1 and 3 mudras to perform a ninjutsu, each one has to be confirmed and so there is the time on waiting for packets as stated.

Q6 - might just be something in terms of creativity. Each grade of LB will have to conform to a specified time lapse and doing

Q12 - Understandable, they implemented a new system. They want to make the most of it rather than rinse and repeat previous crafting/gathering methods. As for expanding the armour system, Q20.

Q19 - Pretty much answered in the last part of my response to Q20, data stacking.

Q20 - was address on the forums previously about having to adjust the hairstyles to fit skulls of different races although they have done it for several hairstyles already, don't see why it's a big deal.
Facepaint is understandable and again, they are checking their limits when it comes to facial hair. Yes, you can say "It's just facial hair." But couple it with the fishing, expanding inventory, housing, and everything else people want implemented and it starts to stack up. Yes, I refereed to this response in quite a number of these responses but again, the more small things people want from individual pieces of content, the more little pieces of data there will be. SE has to break down these pieces and find out which takes priority. For example, are there enough fishers to warrant the tackle box? Or do more people want hairstyles or facial hair?

Q21 - Pretty much the same for the last past of Q20, data just stacking up.

I'm not saying SE is doing a stand up job but not saying they aren't, they are doing what they can. Just have to be realistic about these things.