Quote Originally Posted by Ragology View Post
( I dont fish so I don't know exactly how much room is needed for lures, sorry if my number of accessable tabs is too low)
There are 46 different kinds of bait (thankfully no HQ versions, just NQ). Most of them are needed as the ideal bait for catching one kind of fish or another.

Quote Originally Posted by CannonAdon View Post
Inventory management is a large part of any RPG.
This is certainly true - but the point we're trying to make is that FSH is the ONLY job in the game that requires 30+ additional inventory slots just to function effectively. Any other job only requires a few slots for food and meds. FSH needs those slots, too, AND 30+ more for bait. Can we free up the inventory? Sure. Should we have to? No.

FFXI had this problem, too, for the BRD, NIN, and COR jobs. Each of these jobs had huge inventory requirements (multitudes of instruments for BRD, ninja tools for NIN, and elemental cards for COR - and heaven help you if you played all three jobs), and SE's eventual solution was pretty much the same for each: create multipurpose instruments, tools, and cards. It seems that they'll be doing the same, here.