Know what would be cool? Somewhere between 50-60 CNJ gets a battle SS2. Big AOE coming? Swiftcast SS2.
Know what would be cool? Somewhere between 50-60 CNJ gets a battle SS2. Big AOE coming? Swiftcast SS2.
If they can, I want a weaker, shorter stoneskin built in to medica. My favorite thing about healing with a scholar (for fun) is succor and the galvanize.
WHMs should already be doing this.
A seasoned healer reapplies stoneskin when the battle is nearing its end, when killing the last mob of the pull. This really wouldn't change much if a WHM does this throughout a dungeon, but will be an improvement when starting off or if they just want to do this at the end of the fight instead.
Shame on you!![]()
This is the most ridiculous thing I've read all day! Let them take full tumult damage and not mitigate any of it with stoneskin? You know there's more than one tumult right? I've never overhealed on this mechanic.
You have to cast an aoe heal medica or medica 2 on the first aoe it will over heal and thus you wasted all that time casting stoneskin.
Depending on semantics, Tumult can be treated as "multiple Tumults" or "a multi-hit attack." (Another example would be Bahamut's Claw in T9)
I treated it as the latter. My reasoning is because once the cast goes off (in the case of Tumult, instant cast time) the boss will finish the attack before changing actions/phases.
^ yes
Pre-pull whole party stoneskinning is, on a macro level, a waste of time in Titan EX. It doesn't make a lick of difference to the party's survivability whatsoever.
Last edited by CGMidlander; 12-05-2014 at 09:20 AM.
The spell doesn't cast that fast, if you wait until you see the first one going off. Besides if you're casting early, you'd likely overheal even without stoneskin. I usually just don't start casting early and it works out okay, lands at like the 2nd or 3rd tumult and doesn't over heal.
Why not make it possible to be used in battle and just quadruple the MP cost?
Assuming the MP cost of Stoneskin II is 266; quadrupling it to 1064 MP would be sufficient considering that when you need to Stoneskin the entire party before incoming massive damage you're casting this 8 times. This means using 2128 MP, however you do get MP back during the process of casting it on everyone. Assuming you have at least 5000 MP on WHM your MP will refresh at a rate of 100/3sec and Stoneskin-ing everyone will take at least 24 seconds so after the process you'll only be down around 1328 MP. So that 1064 MP I suggested in my opinion fits pretty well and gives WHM a viable DMG mitigation tool.
It's too bad that they have decided that Stoneskin II will only be of use before the fight begins. It really is a missed opportunity to enhance what some people think of as a boring healing class compared to what SCH can do. Maybe like the Raise trait, on the way to lvl 60 we'll get one for Stoneskin II to unlock its use during battle. I'd like to hope because hearing of Stoneskin II being AoE before reading the description they gave got me somewhat excited being a main WHM and now I'm just disappointed lol.
Last edited by Riko_Futatabi; 12-05-2014 at 10:11 AM.
they probably considered it, and decided against it because it would either change the meta too much, and/or they didn't want to give every class a new skill.
even if this is just a QoL adjustment in high demand, it wouldn't be surprising if a lot of people felt cheated by the fact that whm now has one more skill than every other class.
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