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  1. #11
    Player
    RoseM's Avatar
    Join Date
    Jul 2014
    Posts
    51
    Character
    Rose Mary
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    Actually I think I was wrong. Whm has higher DMG output even on single target (again assuming ideal world). Within every GCD:
    WHM: Aero (25) + Aero II (40) + Stone II (170) = 235 Potency
    SCH: Bio (40) + Bio II (35) + Miasma (35) + SF (25) + RuinII (80) = 215 Potency
    (0)

  2. #12
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by RoseM View Post
    Actually I think I was wrong. Whm has higher DMG output even on single target (again assuming ideal world). Within every GCD:
    WHM: Aero (25) + Aero II (40) + Stone II (170) = 235 Potency
    SCH: Bio (40) + Bio II (35) + Miasma (35) + SF (25) + RuinII (80) = 215 Potency
    You're forgetting Aero; most SCHs will cross-class it. Also potentially Energy Drain, stacks permitting.
    (0)

  3. #13
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RoseM View Post
    Actually I think I was wrong. Whm has higher DMG output even on single target (again assuming ideal world). Within every GCD:
    WHM: Aero (25) + Aero II (40) + Stone II (170) = 235 Potency
    SCH: Bio (40) + Bio II (35) + Miasma (35) + SF (25) + RuinII (80) = 215 Potency
    Your math is a bit off. Aero has a hit potency of 50 + 6 ticks of 25 = . Aero II has a hit potency of 50 + 4 ticks of 40.
    For WHM single target DPS potential:
    Aero (200) + Aero II (210) + Stone II (170) = 580 Potency
    For SCH single target DPS potential (corrected math for DoT potency):
    Bio (240) + Bio II (350) + Miasma (300) + Shadow Flare (250) + Ruin (80) + Energy Drain (150) + Aero (if CC'd, 200)= 1570

    SCH are undisputed kings of ST damage as a healer.

    Now AoE potential is trickier because the damage increases as more enemies are affected by it. Bane can spread SCH dots to 3 additional targets (4 enemies total). If we were to use 4 enemies in our calculations.

    WHM AoE potential:
    Holy (200 x 4) = 800 Potency
    SCH AoE potential:
    Bio (960) + Bio II (1400) + Miasma (1200) + Miasma II (280) + Shadow Flare (1000) + Blizzard II (if CC'd, 200) = 5040

    Of course we also have to adjust all our numbers because you can't compare total DoT potential to Burst potential unless you look at Burst potential over the same period of time the DoTs tick
    For example, each DoT ticks at 3 second intervals (right now anyway). The shortest DoT for SCH is Miasma II which will tick 5 times total before needing to be refreshed. To make the math easier, we can say SCH DPS is highest for 5 of the DoT ticks when doing AoE damage. So SCH total AoE DPS for 5 DoT ticks plus 7 casts of Blizzard II (what you can spam during DoTs) on 4 mobs is 4460. In the same amount of time, a WHM can spam Holy 6 times using Presence of Mind. On 4 mobs that's a total of 4800 potential. Without Presence of Mind a WHM can spam 4 Holys (3 second cast + 1 second animation) in 15 seconds, which comes to 3200 potency.

    We can do the same for ST damage as well. Over 18 seconds a SCH can dish out 1480. A WHM can deal 1600. So while SCH excel overall in longer fights, they lack in shorter fights that don't allow full uptime on DoTs (which is true for every DoT-based class in MMO history).

    In summary we can safely say that, when there's between 1 - 5 enemies, SCH has superior DPS. However, because Bane has a target limit (and using it twice means RNG might screw you over), WHM DPS becomes much greater the more enemies are near you. At 6+ enemies WHM Holy spam starts to triumph in DPS. The major drawback is that WHM will not have the MP to sustain that kind of DPS over a long fight, and ultimately the SCH will pull ahead.


    To shorten this into a handy chart
    Code:
                     1 enemy     2 - 5 enemies      6+ enemies
                 ---------------------------------------------------
    short fight |      WHM          SCH               WHM
    long fight  |      SCH          SCH               SCH
    (4)
    Last edited by Velox; 11-30-2014 at 10:52 AM.

  4. #14
    Player
    keroo's Avatar
    Join Date
    May 2014
    Posts
    113
    Character
    Potato Tomato
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Aren't we gonna heal?
    (0)

  5. #15
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    While it's alright to look at it from a numerical perspective, I think the most important things (for single-target DPS on raid encounters) are these:

    1) SCH has better flexibility to DPS due to Lustrate and the fairie.
    2) WHM off-DPS is MP-intensive and cannot be kept up in non-trivial/non-farm content with moderate healing requirements. If kept up at the max DPS-potential, the WHM will end up crippled in terms of MP.
    3) A WHM has only two dots at their disposal and spamming Stone II is very expensive. To keep up the DPS in a decent enough fashion, a WHM will need to keep up spamming Stones. Thus, as a result all of their GCDs are spent on DPSing.

    Of course, the same thing can be said about SCH DPS for #3 in situations where a SCH has the availability to truly max their DPS, ie. spamming Ruins on top of dot refreshing, but not only does the SCH have the fairy and the oGCD Lustrates, but a SCH can also keep up a respectable enough DPS-pace up while having way more downtime from the GCDs spent on DPS alone, if they can't fully maximize DPS via Ruin spamming.

    Ie. a SCH who simply puts up all their dots and refreshes them when they can do so, will be able to keep a decent enough DPS-flow up while also not using the dot-tick time into DPSing. If a WHM does the same thing, their Aeros are not going to take them to the moon, with the dots also needing to be refreshed often. 12s/18s dots vs. 18-30s dots of the SCH. Sure, that is better than having no DPS whatsoever, but yeah.

    So when you add up all these factors together, a SCH just has an easier time stance dancing, occasionally healing in Cleric Stance (Lustrate, fairy spam), on top of the lower MP-cost of the SCH DPS skills, especially when combined with Energy Drain for further DPS and MP-regen synergizing and the SCH naturally having better MP-sustainability.

    The icing on the cake is the fact that Bios and Shadow Flare can't miss, so this makes it easier for even the SCHs who do not stack accuracy.
    (1)

  6. #16
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Simply tallying up potency doesn't really tell the whole picture, from my experience it's pretty clean cut:

    With Aero and Cleric Stance loaded, SCH is a monster in low level duty, at certain levels it's pretty easy to top the DPS whilst healing assuming the tank can hold agro.

    Holy's stun coupled with the fact that stuff dies fast has WHM leading the way on 4 man trash pulls in Expert grade dutys assuming 2+ packs are pulled each time. On a regular 3 mob pull it's about even with the SCH pulling ahead if the rest of the DPS is slow.

    SCH DPS makes a lot more sense in Coil for the reasons already given, not so dependant on accuracy, ease of movement and the ability to still pitch in some healing whilst DPSing = SCH wins this one. Whilst WHM's can push out modest numbers in old coil turns, it's an uphill struggle by comparison.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  7. #17
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Numbers are so terribly wrong in this topic, it's giving me terminal diseases. Especially from this post:

    Quote Originally Posted by Velox View Post
    Your math is a bit off. Aero has a hit potency of 50 + 6 ticks of 25 = . Aero II has a hit potency of 50 + 4 ticks of 40.
    For WHM single target DPS potential: WALL-O-TEXT

    For starters: Why are the potencies tallied up like all the damage is tallied up in a single moment?
    Secondly: Why are all DoTs applied instantly according to those numbers?
    Thirdly: Why is everything only cast once? That's 3 spells vs 7 spells.
    Lastly: Bane only hits up to three targets, not four!

    Whatever was worth mentioning concerning whm dps and sch dps for both casual and endgame content has been mentioned before.
    (0)

  8. #18
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lyrica_Ashtine View Post
    For starters: Why are the potencies tallied up like all the damage is tallied up in a single moment?
    Because a healer does not dps full time. Typically you only switch into cleric stance for a few casts, then go back to healing. So while the damage is done over time, for purposes of comparison its simpler to just include the full damage rather than the per tick damage.

    Quote Originally Posted by Lyrica_Ashtine View Post
    Thirdly: Why is everything only cast once? That's 3 spells vs 7 spells.
    Between the fairy and lustrate, a scholar would have a little more breathing room to get all their dots out. And as stated above, they're not doing this full time but in short bursts. For this reason, I also wouldn't count more than one or two casts of Stone or Ruin.

    Quote Originally Posted by Lyrica_Ashtine View Post
    Lastly: Bane only hits up to three targets, not four!
    It hits three targets, but requires a fourth target already dotted to spread from. The proper calculation would account for the dot timers already running on the first target; the three baned targets don't receive the full dot timers. In that case you would also need to account for ability to cast without dodging or being interrupted, cast order, and latency--for myself if I use bane right away, the last dot never transfers. And then there's the additional effect on bane where you actually do transfer the full duration. It's a messy calculation, but Velox's is close enough for a simple comparison.
    (1)
    Last edited by Pells; 12-01-2014 at 03:53 AM.

  9. #19
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Yeah funny, person saying math wrong, gets math horribly wrong.

    Assuming long duration parses for ST and 2.5 cast times for simplicity. Also assuming hit cap (simple to get with crafted gear/acc). Leaving out auto attacks and potent poisons, Pom, mind pot ect.

    Will use 108 seconds as approximation for whm
    6 Aero = (50 +25x6)x6 = 1200
    9 Aero 2 = (50+40x4)x9 = 1890
    28 Stone 2 = 170 x 28 = 4,760
    3 Fluid Aura = 150 x 3 = 450
    Total 108 second potency = about 8300 / 108 = or close to 76.9 potency per second.

    Now SCH is a lot more complicated, because the rotation easily clips itself so the ideal varies per time to great extents.
    So graph of comparisons of opening rotations.


    So yeah SCH is better.... barely and only assuming no POM and the sch is front loading aether stacks for edrain ( not sustainable for long duration obv.) However, If neither of you are hit capped sch is obviously far better though because of the 3 dots that have 100% accuracy. The reality is the ideal is both classes cap accuracy and maintain dots, while leaving healing to the least GCD for the situation, and maintaining the required mana efficiency for the whole duration of the fight. For example if it takes only takes 1 medica 2 to outheal the aoe... the whm should do that instead of the SCH wasting time succor spamming. Same for adlo or regen vs alternatives.

    It is an absurdly complicated subject and varies on the healers gear, the amount and type of healing to be done, the dps needed to influence the fight, the amount of targets.... Almost no 2 fights draw the same conclusions.

    But its fun to discuss anyway.
    I also do not think it is coincidence they are so close, SE uses very good math to keep the classes balanced and it makes sense for solo play for them to be similar.
    (2)
    Last edited by Staris; 12-01-2014 at 05:30 AM.

  10. #20
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Pells View Post
    Snip
    You didn't get the point, Staris did, luckily.
    (0)

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