Quote Originally Posted by Martin_Arcainess View Post
Getting to to HQ I don't have a problem but my main problem is RNG. I can not begin to tell you the amount of Steady touch I tried but it's failed. Great strides to be fair I have been giving it the cold shoulder so I'll try that next thanks \o
Standard Touch won't fail if you have Steady Hand on. Steady Hand = +20% success. Standard Touch = 80% success. It seems this is a pure addition (not a percentaged addition like 20% of 80%), so it becomes 100%. Be sure not to confuse it with Basic Touch which only has 70% so you'd still have a 10% failure rate (which in ff14 RNG is more like a 40% failure rate).

For example my husband asked me to make him something today. A level 20 item that required me to first make a lvl 15 item (it's on armorer but the principles don't change). I'm lvl 28, with lvl 24 gear.

The item has 70 durability and it takes me 2 synths to craft. That means I have 50 durability (without master's mend) to get HQ if I'm trying to avoid hasty touch.
My rotation for it was Inner Quiet, Steady Hand, Standard Touchx4, Steady Hand, Great Strides, Standard Touch, careful synthx2. Gave me 100% HQ each time.

Did essentially the same thing for the original item I was supposed to craft (though I did have a boost since all the lvl15 items were HQ, and I needed 3 synths, so I had to remove one of the Standard Touches) and 100% HQ again.

Not a single Hasty touch was spared . Hasty touch does have its uses, but I try to avoid it if I can.

The RNG does suck though, I'll agree with that. But there are definitely ways around it when doing lower level crafts.