Quote Originally Posted by Tiggy View Post
So throw game balance completely out of the window? I agree they should add Nin to some jobs for cross class, but let's do it for reasonable reasons. This isn't a sandbox and such changes demand balance.
I somehow doubt the game would suddenly be thrown into chaos over the inclusion of a few new cross-class skills, and if it did then it would only prove to show how fragile existing jobs are. Let's be honest, most of the ones we get suck anyway, and we can only set a maximum of 5 on a job.

But it's important to realise one crucial thing here... balance does NOT mean every job being the same. The FFXI devs knew this, and that's why the equipment system, and the jobs themselves, are as rich and vibrant as they can be. ARR does not, and that's why the jobs play in an identical fashion to every other one.