Quote Originally Posted by Numenor1379 View Post
One other option regarding story continuity would be just to have new players ignore all the 2.0 storyline. It would still be there, but they are just coming in as new adventurers at this point in the story. Basically how 2.0 players cannot ever go back and experience 1.0. Quests to unlock all current dungeons would need to be added, but this way the new player wouldn't have a couple hundred hours of story quests to do to get caught up.

That wouldn't make a lot of sense. Why should every major expansion lock out the old story and content? How would relics work for people who missed out on them? How do you get the player up to speed on what happened from 2.0 into 3.0? What lore forces the lock on 2.0? Should people who are not done with 2.X just stop playing and wait till 3.0 so they can easily get items and content done that way? Should people who started in 2.0 get a special nod like the 1.0 players got in 2.0? Will the echo and primals still be relevant for 3.0, even though they were a major factor in 2.0?