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  1. #1
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Visgal View Post
    However, would that be fair for those leves or fates where you need to pick up items from the ground?
    Why not? You're still risking HP to get an item, and it's not like those fates are particularly dangerous unless you're somehow getting swarmed.
    (2)

  2. #2
    Player
    Visgal's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Visgal Goldmane
    World
    Omega
    Main Class
    Goldsmith Lv 70
    Exactly, the need to apply it to battles as well. So it's not on DoL that gets the feature.
    (1)

  3. #3
    Player
    Taliph's Avatar
    Join Date
    Aug 2012
    Posts
    213
    Character
    Taliph Stillwood
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Visgal View Post
    Exactly, the need to apply it to battles as well. So it's not on DoL that gets the feature.
    Preventing griefing is not a "feature"
    (6)

  4. #4
    Player
    Visgal's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Visgal Goldmane
    World
    Omega
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by Taliph View Post
    Preventing griefing is not a "feature"
    You could just use your eyes and ears.


    I think we do know you want your single player button.
    (0)

  5. #5
    Player
    Taliph's Avatar
    Join Date
    Aug 2012
    Posts
    213
    Character
    Taliph Stillwood
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Visgal View Post
    You could just use your eyes and ears.


    I think we do know you want your single player button.
    Not wanting to be griefed while doing a solo activity.... Suddenly I want the whole game single player?

    No, the fact that AOE can be aimed by the player with aggro to impact someone else negatively would make it an exploit. Making DoL immune to AOE from mobs that they haven't aggressed would close this exploit. This change would not remove risk of you aggressing a mob accedentally, but it would remove the chance of the DoL being victimized.
    (5)

  6. #6
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I feel like many people here are not getting the drastic difference there is between being "immune to AoE attacks" and "not susceptible to AoE attacks from mobs that don't even have aggro on me or my party"
    (4)

  7. #7
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Fynlar View Post
    I feel like many people here are not getting the drastic difference
    You're not understanding that in terms of balance it has to apply to Battles as well. Yoshida has been very clear about keeping the game's balance fair even if he dropped the ball on Ninja. I played since 1.0, and when he took over it's been very clear he's the:

    "If I do this for x I HAVE to do this for y as well or it won't be fair."

    So it's not that people don't understand (it's not a hard concept), it's the fact it would then have to be applied to the battle system which introduces a whole slew of battle balance issues. As someone said, report for harassment if its the same person multiple times. The game doesn't differentiate between you and someone else when a monster targets an area for an AoE unless it's FATEs for example (due to the special nature of them.)

    Quote Originally Posted by Taliph View Post
    No, the fact that AOE can be aimed by the player with aggro to impact someone else negatively would make it an exploit..
    FFXI Salvage party glitch was an exploit.
    Titan-Egi ignoring all damage in Primals was an exploit.

    The game working as intended is not an exploit >_>
    (1)

  8. #8
    Player
    Taliph's Avatar
    Join Date
    Aug 2012
    Posts
    213
    Character
    Taliph Stillwood
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tupsi View Post
    The game working as intended is not an exploit >_>
    You realize you just said that the devs intended players to grief other players in this fashion.

    How is it fair that anyone can restrict your access to nodes as they pop?
    (3)

  9. #9
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Taliph View Post
    You realize you just said that the devs intended players to grief other players in this fashion.
    No I didn't. Here's how the game works:

    Monsters uses an Ability that produces a retical
    Retical targets the area the player was.
    Ability goes off after cast time.
    Anyone in the, you know, Area of Effect will be hit.
    Special Exceptions include Fates in which you need to level sync to interact with (and even then you may still get hit without Syncing.)

    Using the logic you stated would mean turning a boss that has a cleave ability to hit other players were the devs intending you to grief your party. It simply doesn't work that way nor is it an exploit.

    How is it fair that anyone can restrict your access to nodes as they pop?
    Same way it's fair that monsters can knock you out of events/interactions due to being "under attack" - It's an intended part of the system. You can't control people harassing others because every time SE tries, people try to fight against the changes they make.
    (0)
    Last edited by Tupsi; 11-28-2014 at 11:30 PM.

  10. #10
    Player
    Taliph's Avatar
    Join Date
    Aug 2012
    Posts
    213
    Character
    Taliph Stillwood
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tupsi View Post
    No I didn't. Here's how the game works:

    Monsters uses an Ability that produces a retical
    Retical targets the area the player was.
    Ability goes off after cast time.
    Anyone in the, you know, Area of Effect will be hit.
    Special Exceptions include Fates in which you need to level sync to interact with (and even then you may still get hit without Syncing.)

    Using the logic you stated would mean turning a boss that has a cleave ability to hit other players were the devs intending you to grief your party. It simply doesn't work that way nor is it an exploit.
    So, if the devs did not in fact intend DoL to be griefed in this way, which I know they didn't, makes it using the game system in an exploitive fashion. By definition an exploit.

    You cannot have it both ways.
    Quote Originally Posted by Tupsi View Post
    Same way it's fair that monsters can knock you out of events/interactions due to being "under attack" - It's an intended part of the system. You can't control people harassing others because every time SE tries, people try to fight against the changes they make.
    You know that they patched that in many cases due to griefing? Like the low level ACN quests that people couldn't complete due to the quest npc being in the middle of aoe spam?
    (3)
    Last edited by Taliph; 11-28-2014 at 11:36 PM.

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